1. I have a GTX 670 - do you think if I lowered all my settings to high I could sustain a solid 30 fps? I have a 570 and can run everything on high, water on Ultra, and HBAO low and Level of detail distance at medium/low for almost 60fps with drops 2. I did the first part and I was able to get the shadows from the car headlights to work (though not sure about the rest of the mod) Is this part necessary? If so why? Can I just choose in the in game settings to enable the game at either high or ultra? The dynamic shadows from headlights were just re enabled and arent connected to the reworked "dynamic shadows" that decided to cut corners. 3. How do you disable the DOF? (unless its really far away I can't stand it (in most games)) Disable it in game or unpack patch.fat with ricks tools with "Gibbed.Disrupt.Unpack.exe" and remove cameracontext.lib if you want default depth of field ingame 4. Also in the notes for what is to change in .8 you give us options about choosing for example different color gradients - e3 etc. How do we "choose" the setting? A configurator and it most likely will automatically create the patch.fat and patch.dat for you 5. The E3 wind - so it works throughout the game? Most likely, its wind 6. What lensflares were shown in the E3 demo? The only thing different with lens flare is the lamps and what not have particle fx when broken, but they arent volumetric anymore, just a texture map with slight light bleeding 7. The color gradient - would it function similar to sweetfx? like increase bloom etc.? Color gradient is just a color palette (Warm colors, Cool colors etc). Most likely isn't connected to the bloom shader. Hope this helped even though I'm not the guy who made the tweaks, just a guy attempting to tweak.