After hours testing... Watch Dogs (E3 Bloom effect working) # Part 2

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 22, 2014.

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  1. TheWorse

    TheWorse Master Guru

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    Please continue the Watch Dogs MOD thread here. The initial thread outgrew its capacity and for server reasons we split up threads to keep everything snazzy and fast.

    Original thread with mod into:
    http://forums.guru3d.com/showthread.php?t=390114

    --
    IMPORTANT STATEMENT:

    IF YOU ARE PLANNING ON DOING A COMPARISSON KEEP IN MIND THE FULLY WORKING RELEASE WILL BE 1.0 VERSION. 0.X VERSIONS ARE JUST BETAS OF THE FINAL MODIFICATION


    Credits to MalDo and VAAS for helping me out with the MOD!

    Update 8/7/2014: 0.97b Released.

    CHANGES SINCE 0.8 AVAILABLE IN MY BLOG:
    http://www.TheWorseMod.blogspot.com


    DOWNLOAD UPDATE: THIS IS THE DOWNLOAD FOR 0.97 B :

    http://www.guru3d.com/files-details/watch-dogs-theworse-mod-8-download.html


    *MY 0.97 SWEETFX PRESET DOWNLOAD: https://mega.co.nz/#!mEhEDKbL!jm7vKePxo1W5mnQ5W4zJR_S8PybYE7hxHhLWSSNjI



    KEEP IN MIND THE SWEETFX PART IS OPTIONAL.


    [*]INSTALLATION PROCESS:
    -Open the .rar and extract the two files (Patch.dat and Patch.fat) to your "Watch Dogs/data_win64" folder.
    -Run the game and enjoy.




    [*]SWEETFX INSTALLATION PROCESS:
    -Download the .rar and place the files inside your Watch Dogs/bin folder
    (If you have Windows 8.1 this may not work with you. So you may have to find a guide for that)




    TheWorse Mod 0.8 (OLD)


    New download with MalDo Texture FIX + Trees Fix + Ubisoft Patch fix:
    (Thank you so much johannah)


    Download:http://www.guru3d.com/files_details/watch_dogs_theworse_mod_8_download.html



    Older Download: https://mega.co.nz/#!nJBFESpL!ueGkt1bvBMBdT3x5VQ4YMjdxUbg0sC8QLseWz1SnOLM

    ATTENTION: KEEP COLORGRADING ON, Otherwise the mod will not work well.

    Installation process:


    1-Download the file, decompress the rar in any folder you want.
    2-Open the config file located in "WDT_Data/config/WDTConfig.cfg
    3-Place your Game_Path For example Game_Path=C:\Program Files (x86)\Steam\steamapps\common\Watch_Dogs\
    4-Save the file and open the tool exe "WDTooL.exe"
    5-Select your settings and press the tick button to apply changes
    6-If something is stuck press the middle button to reset the settings
    7-If everything is ok a patch.dat file will be created in your data_win64 folder
    8-Enjoy the game

     
    Last edited: Jul 9, 2014
  2. Legendhidde

    Legendhidde New Member

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    I dunno if this is because of the mod but for some reason it rains inside.

    imgur{dot}com / uRMpuGc

    I cannot post links my apologies for that.

    Now that I finally made an account I can say that I absolutely love this, you have made my dreams about this game come true and it even runs better on my small little GTX 650 ti machine I have standing around.
     
  3. Selvec

    Selvec Active Member

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    o_O

    And the other pt2+all its comments and discussion is gone.
     
  4. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    The thread was reset at the request of the OP so he could have the 1st post to keep you guys informed and updated. Sorry about the thread reset.
     

  5. Cuban Legend

    Cuban Legend Active Member

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    hey bro! good morning, great new thread!

    Since the softer Headlight shadows are still WIP, would you kindly post a teaser/comparison of what they look like? Thanks!

    Also how did the implementation of the E3 Wind environment go, did it make it into 0.8, i dont see it in the patch notes? What about the xenon colored headlights for newers cards, did that make it in?

    And lastly VAAS has been optimizing the performance of the "High LOD" setting to the point that I have been able to go up from Low to High without stuttering increase when doing so, and enjoying all the benefits: have his optimizations made it into 0.8 as well?

    Thanks for reading, bro!
     
  6. tekniq

    tekniq Member

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    Hey good mod theworse!

    but I have a question: Is there a way to remove the white outlines on highlighted objects - such as bridges or boxes and highlighted cars etc ?


    and for comparison purposes some more vanilla screens:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Jun 22, 2014
  7. TheWorse

    TheWorse Master Guru

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    Sorry about the thread reset, it was necessary so I can keep updating the thread!

    I'll post a comparison when I work on it again, I'm focusing on other stuff right now but I'll do what I can later

    Yeah, E3 Wind environment is in 0.8 along with the new xenon headlights

    I'll see what I can do about the highlighted objects.
     
  8. Omerta

    Omerta Active Member

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    This would be :thumbup:
     
  9. FriskyNoodle

    FriskyNoodle Member Guru

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    Great work man! Keep it up.

    Important question. I somewhat understand how to edit values and what not to touch, but simple enough question, because of the format being binhex it's pretty tedious to figure out exactly what becomes enabled/disabled changed overall

    For example. Im looking at vehiclepartsdamage_converted.xml and inside that I see the 2 files that the xml refers to inside the folder vehiclepartdamage_converted. That makes sense, but the part that I can't understand is after opening up default.generic.xml in Notepad++ it goes

    <object hash"72DE4948"> (which is a 4 byte value)


    After that there is 4 field hash values which coincides to the "Array of byte" from the object hash

    <field hash="61FC6B02" type="BinHex" />
    <field hash="9D8873F8" type="BinHex">44656661756C742E47656E6572696300</field> (Why is there a 16 byte array when the encoding is UTF-8? Seems like all the XML files with hash codes has a few of these)
    <field hash="B9295CC7" type="BinHex">9A664843</field>
    <field hash="389F6DA7" type="BinHex">9A664843</field>




    Or I am completely misinterpreting it.

    What Im asking, is am I able to find these through mem address search on Cheat Engine, or do I have to use a HEXEditor and find the data manually, edit, save, repack

    TLDR: Guess & check tediously

    Any tips on being able to figure out which binhex's connect to what?

    I guess I have to know a lot more than I do, or I'm over thinking it. Friendly suggestions welcome. I just don't know much about hex editing to this degree.

    Any help would be greatly appreciated. PM me/Reply to post either/or.

    Or should I give up, I feel like I don't know what I'm talking about, or I'm making more complicated than it should be.
     
  10. Selvec

    Selvec Active Member

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    Hey TheWorse, is the Maldo addition to 0.8 the same as whats in his stutter fix? Because I think I may have finally completed mix up of Vaas Medium DOF, 1.3, the Stutter Fix and 0.7b.

    I think. Its over a 1gb so I don't want to upload it unless your new 0.8 fix isn't going to include it.
     
    Last edited: Jun 22, 2014

  11. XenthorX

    XenthorX Ancient Guru

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    I would gladly download this :p

    Maldo V2 pack was the best experience with ultra texture by far (but some were too aliased, i switched back) i'll gladly help MaLdo on his work if he's interested
     
  12. Mato87

    Mato87 Banned

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    TheWorse I meant to ask you, when can we expect another version of your mod? and will you be implementing the Maldo Texture fix with your mod aswell so it is compatibile with the latest ubisoft patch they released 2 days ago please?
    Thank you
     
  13. scorpgul

    scorpgul Member

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    I downloaded the Ubisoft patch. Does this mean now modding the game is not possible for me without breaking stuff until 0.8 comes out?

    I have the digital Uplay version and I heard simply deleting the dat and fat files won't uninstall the patch.
     
  14. Grimbarian

    Grimbarian Master Guru

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    Surely you could have just closed it and deleted it after any pertinent information was moved to the new thread?
     
  15. Game_Master

    Game_Master New Member

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    When will the next version of mod?
     

  16. Selvec

    Selvec Active Member

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  17. BradleyW

    BradleyW Master Guru

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    I wonder if that guy will upload the 3GB stutter patch he made?
     
  18. Selvec

    Selvec Active Member

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    He did. But it got deleted when TheWorse requested the pt2 thread was reset, to add the first post back in.
     
    Last edited: Jun 22, 2014
  19. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  20. Selvec

    Selvec Active Member

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    No need for me. I got confused between Sunset and CUBINO. Sunset did not post the link after all.

    Thank you for the effort though.
     
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