Discussion in 'Games, Gaming & Game-demos' started by TDurden, May 18, 2017.
I wonder why those graphic mods run in dx10.
Because Crytek made a deal with MS.
Same reason Alan Wake was originally a Vista exclusive, even though it used DX9. Same reason Halo 2 was a Vista exclusive... yet used DX9.
It's just like the DX10 effects in BioShock. They work in DX9, and were only made DX10 exclusive because MS offered incentives to developers willing to develop for DX10 exclusivity.
Even though, none of these "DX10" effects were exclusive to DX10, they could all work in DX9 with no issues.
Carmack was the only tech that came straight out and said it. He commented that "DX10 is a joke", and there was nothing people could do in DX10 that he couldn't do in DX9.
I was talking about the graphic mods. modders already made everything work under DX9 in crysis. So i wonder , why did they choose DX10 ?
So if you download a mod, it will run in DX10. Thats what i ment.
and yeah carmack..... skip subject pls lmao
hmm , im gonna install wearhead once more , thinking about it makes me wanna play again
No wonder he said that. SM5.0 and tessellation are introduced with dx11. What was the features of dx10/10.1?
If i recall only Stalker CoP offered improved lightning in dx10 compared to dx9.
Geometry Shader pipeline stage. Among other features for optimization.
I never got very far into this game. I don't remember why, but I guess it was boring?
Or maybe because it came out not long after I started playing WoW heh.
DX10 as an api did offer more than DX9 but it launched under lies and crippled performance and never recovered.
I'm sure Nvidia played a big part in the Crysis DX10 issues.
Yeah, DX10 had too much stacked against it. Most games that used it, actually ran better in DX0. Hell, FarCry 2 looks better in DX9... as DX10 causes a strange visual glitch with the grass.
Ultimately, there's a reason most developers dropped back to DX9 and kept using it until DX11 showed it's potential.
That picture is wrong. DX9 supports dynamic lighting.
Actually DX10 was a great because it improved AA performance with deferred rendering engines, like X-ray for example. And difference was huge, like 15 frames more.