Improve or increase ROPs budget, performance in lieu of SFX tech features. It sounds like DLSS is pre-baked AA (probably fixed scene geometry) while leave basic AA budget to player / AI / moving models. If they prebaked it very high, say 8K or 12K @ 64 or 128xSSAA levels, it may be alright but again, this dependent on Nvidia's AI farm to create the AA mask or filters. It seems devs don't want to or don't have the budget to do for their games. But we should wait and see AA performance vs quality to see how it goes. After experiencing RGSSAA on AMD, you would get spoiled based on quality.