8800 GTX/GTS 3dsMAX Benchmark?

Discussion in 'RivaTuner Advanced Discussion forum' started by okmijun, Nov 29, 2006.

  1. okmijun

    okmijun Member

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    GPU:
    MSI 7900GTO
    Hi,
    There are a lot of reviews/benchmarks aboutthis new stuff from nV.
    All of them are talking about few things: Shaders, Pixels...and all of benching are done on the games.
    Now, Im asking myself, what are improvements in 3dsMAX?
    Better image quality?
    Better AA?
    D3D or MAXtreme D3D 9?
    So, here is old benchmark from even 3dsMAX 4.0, Im shure you remember it.
    If someone already own some 8800 card please do some benches!!!
    Here's the link for downlaod, rar archive includes all needed scenes+script required for running bench.

    http://rapidshare.com/files/3108339/bmark4.rar.html

    I didnt use it on MAX9, so I don know how it works, bit on MAX8 it works 100% (sometimes you have to run it twice time to run it reguraly).
    Also, all of the benches should be done in 1280x960, just because of comparing w/old graphic card benchmarkings.
    If you find it interesting you can also done it in 1680x1050 as we all easly move to this "industry standard" wide screen.

    THANX!

    I think we all the could have benefiet from this.
    Just to say, I do not believe to SPEC benches, they are sinthetic, even SPECfor MAx is not realworld bench, here you have pure poligons&textures.


    PS-If you find message "Tetures did not find etc..." just click CONTINUE, or find your old MAX 5.0 install CD!

    THANK YOU!
     
  2. okmijun

    okmijun Member

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    Please, try to play this becnh...............
     
  3. okmijun

    okmijun Member

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    here I go again.......
    Did some owner of 8800GTX can tru to play this bench?
    ......
    PLEASEEEEEEEEE.
     
  4. loafer87gt

    loafer87gt Member

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    Here are the results on my QX6700 / eVGA 8800GTX. Looks like D3D is much faster overall. These test were ran at my LCD's native res of 1920x1200. Is there any site that lists other users results so that we can compare them to our own?

    =================================================
    Video Card: eVGA 8800GTX
    Display Type:Direct3D
    File Name | FPS
    =================================================
    4viewports.MAX | 82.0345
    8direct.MAX | 607.903
    8omni.MAX | 581.395
    8spot.MAX | 533.333
    blitting.MAX | 1049.32
    dualplanes.MAX | 953.895
    geometry1.MAX | 426.743
    geometry2.MAX | 263.158
    multitex.MAX | 80.0
    rasterize.MAX | 640.205
    textured1.MAX | 521.558
    textured2.MAX | 176.6
    textured3.MAX | 198.807
    transpar.MAX | 326.797
    wireframe1.MAX | 19.2185
    wireframe2.MAX | 15.7505

    Comp High: 204.548
    Comp Low: 238.807
    =================================================
    Video Card: eVGA 8800GTX
    Display Type:OpenGL
    File Name | FPS
    =================================================
    4viewports.MAX | 29.9043
    8direct.MAX | 50.9944
    8omni.MAX | 51.2033
    8spot.MAX | 50.9944
    blitting.MAX | 695.571
    dualplanes.MAX | 839.161
    geometry1.MAX | 8.40242
    geometry2.MAX | 6.90147
    multitex.MAX | 76.1615
    rasterize.MAX | 77.5735
    textured1.MAX | 1170.05
    textured2.MAX | 124.883
    textured3.MAX | 183.891
    transpar.MAX | 45.9812
    wireframe1.MAX | 12.4275
    wireframe2.MAX | 10.202

    Comp High: 35.4016
    Comp Low: 109.19
     

  5. okmijun

    okmijun Member

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    GPU:
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  6. loafer87gt

    loafer87gt Member

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    Interesting results. Do you know why some users are getting such high wireframe scores? Some users GF6600 users and one Radeon 9600 user are getting about three to four times what others are behcming at. As I do most of my work in wireframe mode, this is the where I really notice the slowdowns on my system. I am really quite surprised that hardware from three generations ago is faster than my 8800GTX when working in this mode.

    Thanks again for the link.
     
  7. loafer87gt

    loafer87gt Member

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    I figured out why my wireframe performance was so slow - it turns out I had "Display all triangles" disabled in the D3D settings thereby disabling my wireframe acceleration.

    Speed is now through the roof in 3DSMax, but it is now very confusing to work in the scenes as the extra triangle lines reallly clutter things up. It is too bad that there isn't a way to enabled hardware accelerated lines with the hidden lines. :(

    Video Card: eVGA 8800GTX @ 1280x960
    Display Type: Direct3D
    File Name | FPS
    =================================================
    4viewports.MAX | 278.552
    8direct.MAX | 711.744
    8omni.MAX | 638.978
    8spot.MAX | 607.903
    blitting.MAX | 1097.29
    dualplanes.MAX | 1120.97
    geometry1.MAX | 480.0
    geometry2.MAX | 282.486
    multitex.MAX | 80.0
    rasterize.MAX | 744.048
    textured1.MAX | 551.471
    textured2.MAX | 174.14
    textured3.MAX | 206.441
    transpar.MAX | 340.599
    wireframe1.MAX | 138.185
    wireframe2.MAX | 74.129

    Comp High: 332.844
    Comp Low: 328.369

    =================================================
    Video Card: eVGA 8800GTX @ 1920x1200
    Display Type: Direct3D
    File Name | FPS
    =================================================
    4viewports.MAX | 278.552
    8direct.MAX | 609.756
    8omni.MAX | 609.756
    8spot.MAX | 557.103
    blitting.MAX | 1084.99
    dualplanes.MAX | 978.394
    geometry1.MAX | 436.681
    geometry2.MAX | 266.667
    multitex.MAX | 80.0
    rasterize.MAX | 653.168
    textured1.MAX | 533.428
    textured2.MAX | 179.051
    textured3.MAX | 192.827
    transpar.MAX | 333.333
    wireframe1.MAX | 136.178
    wireframe2.MAX | 72.7273

    Comp High: 314.749
    Comp Low: 315.119
     

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