Hello everyone, As you know, nvidia has been steadily declining in support for Stereo3D and their drivers. With the advent of the next gen consoles this christmas, most if not all games will be DX11 - an API which the 3D vision driver is not good at handling. The situation will likely get worse. Some of the best software engineers on the nvidia 3D vision forum have got together to make a shader wrapper specifically for DX11. The community feels that a community based solution is the single best hope for everyone to continue enjoying Stereo3D in the future. Please refer to this thread: https://forums.geforce.com/default/topic/549473/3d-vision/indigomod-dx11-wrapper-by-chiri-and-elbarterino-bioshock-infinite/1 The first game to get the treatment is Bioshock Infinite. You can see from the screens that the results are superb. Users like myself would just like to spread awareness of this not-for-profit effort by the community. I implore you to not interpret this as spam. This is exactly the kind of thing that Guru3D articles write about. In fact, if I might so humbly request, might this be made into a sticky? Kind regards, -- Shahzad.