Reading over the helper note for the new "Nvidia Reflex" option/mode it states that for DX11 and DX12 games using this mode will also enable a...
I noticed recently when testing out the Witcher 3 DX12 RT edition that when capping the framerate with RTSS to 30 FPS, whether I was measuring the...
I have seen people suggest that in-game limiters are not as accurate because they are geared towards getting the lowest input delay rather than...
Hi, I'm writing gameboy emulator in c++ with opengl thru SDL2 and I'm trying to get consistent frame times. Currently it's limited to 60fps but...
Though I haven't yet found any of the big tech Youtubers discussing or testing this feature, on paper it seems like an elegant solution, or, at...
I've seen some videos on YT like BattleNonSense that seem to suggest the limiters function roughly in the same way as each other and have a...
I recently tested Hunt Showdown and Overwatch with RTSS, the Nvidia driver FPS limiter, and both game's internal FPS limiters (with G-Sync ON +...
[MEDIA] At 45:35 Alex addresses this, but there are several parts of the explanation that I don't follow. If I've understood correctly, he's...
So, I'm using the built-in frame limiter in the Rivatuner Statistics Server that's bundled with MSI Afterburner, and I have 3 questions. Straight...
I just tried an older driver just to test some games stability. Turns out that the "nVidia FPS Limiter V3" also works on older nVidia drivers...
Hi there guys, I read here: https://www.engadget.com/amp/2020/01/06/nvidia-geforce-drivers-framerate-cap-ces-2020/ That Nvidia has added FPS...
Hi there guys, I've read good bit online recently about how one can "best" go about implementing traditional V-Sync on PC to achieve smooth image...