The whole display would start flickering wildly with any kind of 3D activity on screen; when I would open up the nVidia settings panel and go to...
The 162.50 caused any 3D applications to flicker on screen, so I went to 158.45, which have been working beautifully for me.
For what it's worth, I got an old laptop with a 32MB GeForce 2 Go (equivalent to a GeForce 2 MX 200) to run Vista using an XP driver. May or may...
Thanks, I'll check this out. :approval: EDIT: Worked out great, I can now run MPEGs in Windows Media Player with BSOD. :cops: Also a quick...
problem is, the damn nVidia Control Panel doesn't show up in Advanced Settings (I'm using 44.84; I got to see the panel when I installed modifed...
Hey man this looks rockin' gotta GeForce 4 Ti 4800 but will nontheless download and check this **** out!
Ever played Call of Duty? Didn't think so. Anyway, yes, the Pacific Assault uses an in-house custom-built engine, but may have some obvious...
Working good for me.
In your Far Cry directory, open "system.cfg" in Notepad, and find the line: r_Driver = make sure it looks like this (case sensitive!)...
Only for a PCI-Express GeForce FX - as to what THAT is, no idea.
For best performance, run with the Post Filter off and run the game in OpenGL instead of Direct3D.
Hey, I noticed the same thing! Even with normal drivers?! :eek: :mad:
Yup, everything looked good...until I fired up Painkiller....god, textures and everything look washed out, little color detail. Anyone else notice...
Everything works better with 56.72, awesome!
No problems here...everything is good.
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For the time being, that is.
Besides complications with video cards, IW will need a monster CPU and lots of RAM to run smooth on max detail.
They still need to fix the FPS issues.....looks like a huge renderer overhaul IMO.
Those are multiplayer only maps, not extended single player missions.