Hey all, I'm still trying to get NR2003 to work (if anybody remembers my last post.) I had it working albeit not very performant using DX9, and...
Wrapping to DX9 and using compatibility flags with driver based MSAA works fine, it only tanks performance when I turn on the RTGI Raytracing,...
Does anybody have any idea how to get dgVoodoo MSAA to stop breaking depth buffers, or what flags in profileinspector might allow me to force AA...