they knew the performance and probably expected amd to fix their cards crashing for the launch. they can't move the date because amd weren't ready.
which is it then ? every game-ready driver involves driver team working with the studio. nvidia or amd.
no it isn't. it's just not blocking nvidia's tech.
lol at people already mixing nvidia into crashy amd drivers
always wonder why everyone complains about gpu prices, but then all lose their mind for half-assed games selling at $60-70. I'd prefer to overpay...
finally something fresh in terms of gameplay and well optimized. tired of boring games and weak ports. as for amd lacking rt support, they can't...
dlss/fsr2 needed even for 6900/3090 to get 60. rdna3 runs really well, 7900xt close to 4080 (and same at 4K). I don't think 3070/6700xt will get...
But needs upscaling
they never tested the same scene though. I'll show you 3080 beating 7900xt the same way if it's not the same location compared.
they should be the same. and will end up there eventually after patches. but I'd prefer dlss over fsr2 by a lot.
ignored doesn't do it justice. a 6800xt is needed to get that 60fps with fsr2 at 1440p. or maybe it's just proper ue5 and all last gen cards will...
maybe in gamegpu fake charts lol where 6800xt runs at 60 while in reality it drops to 35-45 all the time
not really, if the IQ is a lot better on one card.
Ubisoft should have cleared that up quicker.
Still, if a game needs fsr2/dlss for 60+, it's an uneven fight right at the start.
He enables fsr2 q at some point, but still only gets low 60s.Daniel Owen's channel showed 3080 running dlssQ at 66-80. It's a crappy release, one...
at least they have a decent upscaler, enjoy 30-40 fps on 6800xt or get used to shimmer. [MEDIA]
it looks excellent, better than 6700xt 12G for min fps. [ATTACH]
you're the one that keeps bringing up gamegpu. it's either legit or not, can't be both whenever it suits you. btw, this is an old patch.