I was talking about just turning them on, not making their brightness independent of exposure. You can turn on street lights, car lights and...
PS, your Aiden face looks good too. It looks a good deal different than vanilla, sorta looks like the brief shots that they had of it during the...
I think your mod looks great so far. If you ask me, the only thing that sticks out as needing changed, is maybe bring the fog back to vanilla...
If you wanna try making it a LOT like actual relaunch and older demos, try getting street lights' brightness to act independently of daytime...
Nice, Slick. Are you releasing it with or without MALDO textures? I've found trees look way less jagged without it, so it'd be nice to have a...
@TheCrasher that actually looks pretty good, would you care to share more screens?
[IMG] [IMG] They look pretty identical to me. Only difference I can tell is your image has a modified moustache texture, and has darker lighting.
Y'all realize that's LITERALLY vanilla Aiden with a moustache texture, right? There is no other difference in the face.
Yeah, I noticed that the other day too. That was after the E3 2013 build so I assume that was after they added tighter turning radius, if they did...
The animations in Revival or whatever mod you're using that has them is fine, it's a matter of finding what files tell the game which animation to...
So I did some messing around with KAOS's Revival mod today since it had the sprint animation that Aiden used to have when he held a one...
So wait, Slick, you aren't including the fixed Ambrose Theater in your enhanced mod?
Wow, good to see you fixed the sidewalk reflections during dry weather. It's actually looking pretty good now.
btw if you plan to release this soon, I'd try fixing reflections. Sidewalks should not be that reflective during clear weather.
@KAOSGAMING, the assault rifle he used was picked up, it wasn't something he had or would typically keep.
Hey Silver, just got curious and checked back here. Nice to see you guys found new stuff, and also nice to see you were able to release this. Hope...
Yo, can anyone tell me if Gibbed Disrupt tools works for this? I was thinking of looking to see how similar this is to the first game, maybe...
You're right, but I think we can agree that it's not exactly helpful to try and mod this game anyways if so few people are playing it.
Yeah. I think it's best that people focus on games that deserve mods more.
Honestly, this thread is pretty much officially dead now. It had a good run, but I think people just lost interest in Watch_Dogs, like myself.