Sorry about that. I realized I saw things the wrong way and it's just a habit of mine to correct the wrong instead of writing it multiple times (I...
Yeah, had that in mind too. Unfortunately, you have to trust every piece of closed source software you use on that. There is not much assurance...
Claiming something is present, but isn't working correctly in the last two builds due to a bug isn't denial of facts. Because it being implemented...
That's just a framework thing. SweetFX 2.0 already has key toggling, nothing new there. Those are options configured by shader developers as...
To be fair, this is fully on me and not CeeJay's fault. I didn't upload the latest ReShade together with standalone SweetFX at first, since I...
Just copy it into your game and be done with it. If you don't want certain shaders then you may disable them (don't simply remove stuff, there are...
SweetFX's shaders don't work standalone, they only work correctly when loaded via "Sweet.fx".
Not at all =)
It only happens when you change the screenshot format to BMP, because the whole part is skipped by the preprocessor otherwise.
It should say "#else" instead of "else" there. The fact that ReShade doesn't produce an "syntax error: unexpected else" here is bad, I'll fix that...
It's there to clarify what you are allowed to do with ReShade, which is rather squishy without one. Basically allows everybody to use it, as long...
It can already do that. Just use some extra tool like ENBInjector to inject ReShade into the game like you did with Radeon Pro and it will do the...
Update your graphics card driver, it's a bug in the older NVIDIA driver =)
"Instructions and FAQ.txt"
Activated you, though you were pretty much the only one among two who weren't. Strange.
It's a shader compiler warning, nothing you have to worry about, as it's not related to your configuration.
http://reshade.me/forum/shader-troubleshooting/81-color-problem-between-v11-and-v12-using-opengl#351
Please use the ReShade forum for those kinds of bug reports/issues =) ReShade itself does not have any keys set, except for the print screen key...
EDIT: Back online.
You can only have one main shader loaded at the same time. ReShade tried to find one in this order: "DLLNAME.fx", "ReShade.fx", "Sweet.fx". If one...