Somebody knows when a fix will be available in stable Windows channel?
Nobody cares. I can play it for a week with no issues but sometimes after 10 minutes it could randomly crash to desktop and of course as "a bonus"...
You're wrong, Valhalla is bugged because lame DX 12 implementation, it is randomly unstable and it will be always unstable.
Add two parameters, not one:
You're wrong, this is not a solution.
Are they really that drunk in Microsoft?
And you really believe that they do something about it? This is a 10 years old game for Christ sake, they don't give a flying f*** about his feedback.
Well... this issue is in a limbo state now - Nvidia says it's a Microsoft fault, on the other hand Google also knows about this problem. I can't...
As a workaround add those two parameters to your Chrome shortcut properties: --disable-direct-composition --disable-features=DCompPresenter
It's back... nvlddmkm \Device\Video3 Error occurred on GPUID: 2600
--disable-direct-composition only "move away" this issue and it returns from time to time in my case.
Thank you, now it's clear to understand why this is happening....
Hey @Wagnard When I use DDU I must manually change my monitor refresh rate from 60Hz to 144Hz after Nvidia driver installation. It should not be...
4th driver in a row where I must manually switch display refresh rate from 60Hz to 144Hz after clean (DDU) installation. WTF Nvidia!
@ManuelG 3rd driver in a row where I must manually change my refresh rate from 60Hz to 144Hz - this is very weird. Latest Windows 11 stable build,...
AOC 24G2U 1080p 144Hz, DisplayPort.
This is a second driver where I must manually switch my monitor refresh rate from 60Hz to 144Hz, before 537.42 it always happened automatically.
1000000000000000000000 people! xD Valhalla is famous since its premiere for random stability issues. Ubisoft fck up DX12 implementation, you can't...
It's not your fault - it's either Nvidia or DICE fault, many other players are affected with random DirectX error in this game.
Very nice app, working great. Here's changelog: https://www.fxsound.com/changelog