That Answer will come they pushed out Project Baikal they gonna push out a Answer to DLSS 3.0 and if they don't do it themselves certainly lot of...
Also i want to add something We have never been in a better situation of code quality parity for AMD/Nvidia as well since AMD moved to a Scalar...
This is the thing this war will be for AMD about how fast will they be able to counter DLSS 3.0 inferring it efficiently from RDNA 2 maybe with...
Turing though could be seen as both a failure to their GPGPU Promises or a learning process that more fixed function in tandem will be needed...
We are trying to gain UHD stable and Nvidia is at the forefront with this no 3rd party beats DLSS 3.0 currently with infereing support from the...
No clever redistribution of resources especially the PP Layer ;) And it is a fact that most PC Gamers hate PP over usage (Chromatic Abberation...
People really need to differentiate between pre rendered light paths and realtime lighting and also the difference in overall energy consumption...
I really wonder how much percent of the old Ilussion softworks team actually ended up here https://warhorsestudios.cz/ reasoning aside. not...
For me this repetitiveness would be a indication more of procedural generated stuff seeing that from Humans always brings up a bitter taste of...
Not sure what you expect it is rendering wise more advanced and less faky. I wonder how you gonna react if you see the same in the New Red Dead...
dblpost
I see it way differently we start to use Multi Core Realtime 3D at all to it's full capacity same goes for Multi GPU. before everything was...
Extreme System Stability Test Mode :D [IMG] [IMG] If your Systems survives that for 24 hours it should survive pretty everything on the...
[IMG] -Afterburner overhead it should be exactly 60fps as it already shows fluctuations into 15.8 ms ;) Pretty Demanding Scene with the...
I5 should be fine as long as you get it balanced enough and no thread locks occurring better is more cores and applications that make good use of...
These block flashes occurring (squares) i saw them myself they are indeed strange and it's questionable if its really a bug or GPU just...
The Rendering is pretty advanced this isn't optimized for speed but visual results if you prefer temporal results go with GOW 4 it's very well...
Sort of yeah but i analyze currently those PS4 Upscale results but i need to be careful he does a lot of focus mistakes and also have to take...
I found already some stuff i find pretty award worthy visually and im eager to find more :) Yes they had to make a lot of compromises to make...
Yeah i wonder how much LUA plays into the CPU Overhead here :) though you can really start to see how the CPU starts to glow with certain GFX...