Thanks for confirmation it's still there. Anyway, it's weird that M$ had to fix NV driver mess affecting Google's Chromium, because other IHVs...
Is that Chromium based apps checkerboard artifacts issue fixed? I can't find it in fixed or known issues sections Small checkerboard like pattern...
Again, not primarily RADV/AMDVLK related, but still relevant Phoronix - Wine Code Merged To Overcome A Vulkan Performance Penalty
Heh, I have exactly opposite experience. In all the time I've had an AMD card, I haven't had as many games crashes and stuttering issues as I had...
Remnant 2 also supports FSR 3 now VCZ - The Last of Us Part 1, RoboCop: Rogue City and Remnant II with AMD FSR3
That's GameGuru Max issue with their DXVK implementation - see github issue ticket: https://github.com/TheGameCreators/GameGuruRepo/issues/5254...
Another very interesting commit to RADV/ACO merged [IMG] [IMG] https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26105
Proprietary AMDVLK Vulkan driver (blob should be a same for Linux and windows) just (re-)exposed GPL extension again, let's see if it's still...
So, profile inspector is still needed for power users, nah Are current profiles from old control panel still compatible with this abomination?
Try it with VKD3D Proton but set "VKD3D_CONFIG=dxr11" system variable first (reboot needed)
You only need dxgi.dll from DXVK because Windows is using different method how to communicate with kernel drivers etc....
I've been using DXVK GPLAsync fork on Windows on my previous Vega card and GPL extension was used according to DXVK logs VKD3D should be also...
Changelog from GeForce forums thread Fixed Gaming Bugs: Some users may experience intermittent micro-stuttering in games when vertical sync is...
Yes, it should be fine now with V-Sync ON I'm at work so I can't test it right now, but previous reports in this thread seems to be promising :)
As I mentioned, with frames limited few FPS below max. G-Sync range you will still have some issues like "tearing like" artifacts/"hitching" at...
V-Sync will prevent tearing above G-Sync range As a workaround, you can use framelimiter to limit FPS to 2 - 3 frames below max. G-Sync range....
Hooray!!!
Let's pray for V-Sync stutter fix
Wow, that's awesome This one is not really GPU driver related, but it's also looking pretty good for playing "Windows" games on Linux. Sorry for...
That's just 551.23 only for 4080 Super, right?