Check Black Mesa launch, checkerboard corruption always appears there, unlike the browser where it appears randomly. [ATTACH]
https://gpuopen.com/learn/using-d3d12-heap-type-gpu-upload/ When ReBAR is enabled, then resources will be placed in VRAM instead of system RAM,...
Download - https://github.com/Orbmu2k/nvidiaProfileInspector/blob/master/nspector/CustomSettingNames.xml Copy CustomSettingNames.xml to...
https://forums.guru3d.com/threads/short-mouse-freezes-on-specific-actions-in-windows.449874/
The first call "NtGdiDdDDIGetDisplayModeList" after OS loading causes these freezes. To get rid of this freeze you need to significantly reduce...
https://forums.guru3d.com/threads/problem-windows-10-2004-but-still-on-wddm-2-1.432664/
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IDA This function which is called from multiple places checks "is the OS version higher than Windows 7?", returns 1 if higher, 0 if not. After...
I don't have Ampere based card to test this myself, so I'm not sure that these changes will break the blacklist for Windows 8.1. For nvlddmkm.sys...
This setting has been removed from the driver since r384 series. You can check, take the HexSettingID of this setting and try to find it in the...
Games are not designed to work with a large LOD shift, so some graphic effects can be completely broken. Try a smaller LOD shift Texture filtering...
Add setting Antialiasing - Transparency Supersampling - 0x00000108 then LOD will work. [ATTACH]
0x000000C1 gives too much blurring if "Light Trails" option is on "Light Trails" - Off - https://abload.de/img/c1_off6kjiz.png "Light Trails" - On...
Shadows are enabled by default, the argument is only needed to disable them: -noshadow
Don't use the launcher. Launch the game with the parameters Binaries\Win64\D4Game.exe -FRE -resx=3840 -resy=2160 -fullscreen -vsync Other...
You can use the SweetFX Border effect to add a 1-pixel border around the image.
These artifacts are only related to game developers. The developer uses graphical APIs and does not care about the GPU architecture. If you see a...
This is normal behavior, these artifacts are the choice of game developer to hide the transition between LOD levels. You can't fix it by changing...
Do you see some artifacts on trees and objects? How exactly do they look weird? The difference shows that this option works.
This option is not a switch between tile-based and immediate-mode rasterization. You should see the difference in -...