Isn't going anywhere if you install the app. The app substitutes GFE for now.
Could you be more specific on what is "borked"? Not that I'd care either way as I can't see myself using either at <60 base fps as so far I've ran...
For newer games this is mostly the case. If you are playing anything older from 90-10s though there may be issues.
It's better to leave everything in global options on default and only adjust settings per game's profile. The only exception is DSR really...
* They are not the same.
They are. The app may have explicit control over which data should be uploaded into VRAM via rebar - or it may not. The latter case is where the...
For game developers to upload more in one iteration there must be a way to do so which is missing at the moment. AGS and NVAPI has controls for...
AMD's SAM is more than just ReBAR, they use some "driver magic" to figure out which data should be in VRAM and which isn't. This is the most...
Not sure which trails you're even talking about. I can't remember any from all my play time with DLSS FG. Generally speaking though DLSS FG should...
They were in the driver for some time but only .76 has enabled them without the need to use Windows developer mode.
You are? Because thus far the only game where FSR3 does kinda better quality wise is Starfield - but then that FG quality advantage is being...
Apparently these drivers include support for the new DX12 Agility SDK 1.613.0:
Played the game on Steam and I have that feature disabled. Still can't say that there were any shader compilation stutters there.
Not really as faster CPUs may increase the delta between game's CPU limited frames and driver's shader compilation hitching frames. If you're...
It doesn't improve the issue at hand which is stuttering. Faster CPUs will precompile faster in games which do precompilation but if there are...
No, the only thing it is related to are badly coded game engines.
The issue of how many shaders you need to (re)compile directly connects to the number of games you play on each driver version. You wouldn't have...
It's not much of a problem if you're playing games which do precompilation. Those which don't are a problem but that's not a driver nor an API...
Play on consoles then. Another issue solved. Nope. It only highlights the issues with your personal gaming habits. Most people don't play...
That's your choice and its consequences then.