It works, at least for DX9.
Enhance | 8x MSAA
Sample from DirectX 7 SDK.
0x08000041 - for MSAA
0x080000C1 - for SGSSAA, OGSSAA
What do you mean by developers optimization?
There is no info about "Nvidia Quality Upscaling". This setting is not read by the driver.
Perhaps this setting has already been removed the same...
The setting must be read by the driver before the driver can apply it.
Let's try to find this setting in the driver.
We all know that anisotropic...
"Threaded optimization" setting controls the creation of a driver thread for OpenGL applications only.
You can check it yourself
Do you mean "OGL_THREAD_CONTROL_2"?
This setting is additional for "OGL_THREAD_CONTROL" (Threaded optimization) and they both for OpenGL only.
"Maximum pre-rendered frames" setting is not useless and important for latency.
"Threaded optimization" setting useless only for DirectX...
"Threaded optimization" setting from the control panel only works for OpenGL applications.
This setting is useless for F.E.A.R. since it's a...
This setting stores only the value for the control panel.
0x0005F543 - NVCPLAPI_SETTING_LATENCY
Best Performance - 0x00000000
Low Latency -...
To disable in-game postAA:
but the logging feature work only on the debug driver.
0x00666634 — 0x00000000:
0x00666634 — 0x00000001:
To make visible this option in NVCP, add this reg key
Windows Registry Editor Version 5.00...
This is how game developers make transparency these days....
"0x08000000" bit cause glitches in borderless window, so don't use it.
Use a custom resolution 1680x1048 instead of 1680x1050 for UE3 based games...
Does anyone have a Quadro card and can check dithering from nvwmi?
RTSS can't hooks properly this game.
Frame rate limiter from NPI should works, but make sure that BOS.exe and BOS_HR.exe exist in profile....