Tried to get close to E3 2012 Recoil animation
1. Don't think so
2. Extras, .ci files control it
3. Think so
4. Watch dogs uses material overrides, you place base paint material on it and it...
These days we got definitions for libs and upgraded filelist, everything is on the modding discord server, the sun position was found by...
That was just a list of things that were changed
can't change the tree's
I barely started it, i don't know if i will release, propably, the face is posted in modding discord
After some discussion with kaos part of this will be propably in revival, this is basically a project I'm working on that tries to change as many...
GTA SA has also 3ds max
Only zmodeler is supported for watch dogs, and if you export to other format you lose the bones and everything
TenentePyro made it
Showing Graphical Progress here
PS.This is not revival
Can't do much, it's either that or vanilla physics though it depends on the wind in the game, if it's super strong then it will show up like that
I don't know about brightness , Car material must be modified but if you want to go through 100 files...
For reflection sharpeness you go to...
Its possible to make them more sharp... but that costs a lot of fps and even with 1080 you will run it in 30-40 fps
Face for "copyright"
Sprint propably bugs and they had more sprints than one and also one for unarmed one for pistol..
Rescue animation was too...
His videos don't show completely revival
He has revival + his own mods so not everything will be in the release (+ he doesn't use the camera and...