Awesome! How did you get those camera angles? Cheat Engine, a mod, or a trainer?
Looks great, but I would suggest bumping up your Anti-Aliasing, at least for screenshots (-: Also, is this Enhanced Edition?
It's the best working alternate animation people have. There's the E3 2013 one that loops wrong, and the pistol sprint, except his fingers curl...
Did you use the PS4 Demo's script? Everything seemed to happen at the perfect times (-:
Looks awesome! Love the coat physics, but I did notice a bit of clipping with the coat and the mask. Either way, can't wait for a release (-:
I used a tool called "Time Stopper". It basically just fools specific programs into thinking the system date is whatever you choose. I always set...
Oh okay (-: Sorry.
Hey, any estimates on the release date for Relaunch Revival? Assuming you're still working on it (-:
Could you please upload this? (-:
Mirror's edge doesn't have a workshop.
I know I'm super late, but the .bin files aren't animations, the .mab files are.
I recall a mod I used to have included the old animation where Aiden doesn't look at his phone while profiling. Does anybody still have that?
Looks like you're right, it was the placebo effect. Ug. Just tried to make a comparison video.
If it helps, I set it to near-500. The coat, again, still clings to his legs, but it should move smoother. Also, I'm using char01_torso from...
That is basically what I did (-: I just raised fNormalLoadPhysicsTimeMilliSeconds="5.0" and fHeavyLoadPhysicsTimeMilliSeconds="7.0" by 10 until I...
Did nothing, I was being a moron.
I was just experimenting, and it appears the coat moves far better when capped at 30fps. Does anybody know how to stop the physics from running at...
Another question about datablocks: Will Watch Dogs automatically load the .dat file, or do I have to export the model again with ZModeler? And how...
Could you post a short tutorial about swapping datablocks? I've got a frozen ZModeler trial.