Must be a mix or a little modifcaton of already present functionalities.
This too would be amazing!
I didn't use Gsync, you mean disabled with Nvidiainspector?
I have no Gsync and had the same problem.
Returned the game for the bug
VSR will be surely better but cannot be enabled if not implemented in game.
So Driver level Adaptive resolution would be a good feature to have....
Absolutly interesting, but he doesn't investigate on the matter that when 99% gpu it's used latency increase!
Sorry for the question: What is the difference between this "Slim drivers" and "Clean Version" on the forum?
I too feels HPET off makes things more responsive in games.
My question it's why RTTS still suggest to leave it on for perfect VSYNC?
I was ironic...but somehow i think that all the point of WHQL certification become useless
Some of the problems of the released drivers are really...
So much Hotfixes...
Nvidia should fire all the driver testing team XD
Can you show a prove of this?
Simply a stupid move. 3D gaming it's a Fact!
I personally play in 3d a lot of games and I really enjoy the experience
Without the gurus on this forum Nvidia wouldn't even know what theire settiings do! XD
No maxwell support even if it has 1.4 DP it's really a joke!
We know very well it's the only hardware thing needed for the tech to work!!!
Considering Raytrace performance at the moment. I think I'll start to enjoy the tech on an utopistic "Windows 11" release XD
Doubt i'll ever spend...
1) 30 fps: RTSS 30 fps cap + in-game V-sync**. <-- This for me works but has highest Input Lag
2) Nvidia Profile Inspector set 1/2 refresh rate...
For 30 FPS my best setups on a 1080p screen and exact 60,001 hz are:
1) RTTS Scanline Sync X/2 with -10: No Tearing, Smooth and low Input Lag -...
Even InSpectre suggests to disable Meltdown for performance, but not to disable Spectre.
"This system's Intel processor does not provide...
Strange cause for me meltdown decrease performance a lot, spectre decreases only a bit performance in HDD transfers
I'm on intel 3770k
I was talking about this wrapper/Injector: https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Libraries/D3D12RaytracingFallback