This fixed HDR games being too bright for me.
Anyone test any of the previously-affected HDR games with these?
I am guessing that the hotfix drivers won't be until next week probably?
Good to hear that the hotfix driver fixed the crashes with image sharpening enabled. I assume that image sharpening still works and wasn't...
Anyone disable the cell shader/black outlines yet? I won't be able to try the game until much later tonight.
I know that I am not the first person to ask but...is their an official Skyrim SE SLI profile in this driver?
I've never seen those listed on any of their games. I think those things fall under the categories of the general features that are listed. For...
This page seems to show all the supported Nvidia tech still. http://www.geforce.com/games-applications/pc-games/the-witcher-3-wild-hunt
I have the black login issue also but since I can finally use SweetFX on the DX11/64-bit version of the game it's a worthwhile tradeoff.
Thanks so much for ReShade! I can now use SweetFX on the 64-bit version of World of Warcraft.
I got SweetFX working using RadeonPro on Windows 8.1 but get a weird issue when using it in World of Warcraft. Anytime I click the left or right...
Great tool for my Nvidia card!
I guess I will wait until SMAA has been converted for DX11 - I need it for the games that don't support AA or has AA issues.
Thanks - will give this a shot when I get home. This works for DX11 games also?
So I know it isn't working right now but has anyone started working on updating the dxgi.dll to make it work under Window 8.1 yet?
Does anyone know of an AA override flag for the Neverwinter MMO, either DX9 or DX11? For some reason I can't get the in-game AA settings to...
Hmmm, so no way to remove the crosshair I take it?
Any way to disable the crosshair?
Thanks, I will research to see if this works on Nvidia cards. *Update* I got it up and running to work on all my DX11 games - thanks!
Yeah, I checked it out and it looks promising. From what I read on the site the shaders from SweetFX will need to be converted to the format that...