Works with DotA 2 nicely, but you have to install it manually in the bin folder for it to work, because the executable is in another folder, which...
Maybe it's a sampler related issue?
In the tonemap.h file there are these lines float A2 = Bleach * color.rgb; //why use a float for A2 here and then multiply by color.rgb (a...
So, basically, all it takes is one idiot who hacks into the injector and makes it possible to cheat with it, which, i hope you don't delude...
That would be great, but my knowledge of shaders is very limited. Usually i just take someones code and alter it till it does what i want :)
What you call clipping is normal even for human eye, as in dark areas details in brightly lit patches will be lost, so it is good to minimise...
Could you please use [spoiler] for big pictures, it kind of breaks the forum view if you don't.
Here you go http://forums.guru3d.com/showpost.php?p=4581604 The shader is called GAUSS_DX9 and GAUSS_DX11, there are some variables/constants...
Crosire or Boulotaur2024, could you please port gaussian shader to the eFX?
Sadly even a point on the screen created by a shader may be considered as an unfair advantage in some multiplayer games and as a result a reason...
He said: Works under DX9/10/11. Has FXAA support. DX9 branch has SMAA support, but it's not yet as fast as it should be.
Downloaded the latest version of eFX+SweetFX CeeJay provided, if i turn on the SMAA other effects won't show, AA only.
If i remember correctly RadeonPro uses a different method of injection, so it works with some games that no version of SweetFX had luck with, be...
Sorry for that, i was away for a while, had to go through a lot of posts, guess some information got lost in the process. Plus i thought as it's a...
Levels shader seems to be broken with eFX, it makes the scene strange: [spoiler]
So i can create shaders like gaussian in Boulotaur2024's version? With code like this? technique t0 { pass P0 { VertexShader = compile...
Sorry if i missed it somewhere - will eFX support multiple passes? And i have another idea for vibrance shader in addition to per channel...
Levels are already in the MPC-HC, it's called 16-235 -> 0-255 [SD][HD]
With Levels i didn't have such a problem, unless you go insanely high with black level. Even if you say "(I) don't saturate Levels because after...