Question for those with modern consoles "Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only)." this means is...
if you have enough horse power, yes
the problem for me was the constant interruptions, everything you do, when you are about to enjoy something, a call, or a prompt breaks the...
this is great, I have the x370 GAMING PRO with a 3600x, and I wanted a 5800x but... is a bit late, now I'm looking forward to the next...
I hoping for btrfs with compress=zstd
Delete the folder %Temp%\NvCamera that will reset all the caches and settings of freestyle, I fix similar issues that way in the past, then run...
this was extremely easy to predict, at least they pay the price
I was also about to recommend UUP dump, being using it to create Windows 11 ISOs
I think you could backup the HDMI part of that driver, install new releases, delete the new HDMI driver, and then install the backuped one
I prefer baked lighting, screen space reflections and such for online shooters, Nvidia reflex is great for all of them, DLSS... is fine...I just...
I pretty much tried all the reshade/freestyle compatible techniques available, from cas to adaptive, from luma to deblur, etc, I did a lot of...
I did, and it does, I cant understand why AMD fail to tune the sharpen on release, It took me a minute to "tune" sharpen on every mode to make it...
not yet in experience nor in the nvidia drivers page EDIT: already on both :)
for Deep Rock Galactic, I saw a massive drop in FPS, from always over 130/150+ to 110/120, using a true gsync module, disabling gsync in that game...
I downloaded the video in 4k, and zoomed without blur, watched some frames, it looks really blurred (compared to the real deal, in the same...
Does this will affect in any way compute workloads, like "TensorFlow", or "Topaz Labs Gigapixel AI", work related stuff that is not "mining"?
It does not, but tools like Special K - "Kaldaien's Mod" work in DX11 (AC Odyssey Nier Automata, etc) could be possible to add support for DX12...
This is not at all how this works, network lag is not input lag, you can move the game camera on your local computer, regardless of the network...
I just found the gsync demo good for quick test stuff, I would like to see scanline sync working with DSR.
the same, I also tried demos with 500+ fps, they go to 30 fps if DSR Desktop is used and DSR game/demo uses the same resolution at real...