nah they didn't catch them all, still stutters here hopefully next patch improves PSO caching more also the streaming Hiccups still there in that...
FYI if anyone have a issue with that, you have to downgrade to older build in this link and make sure to pause update on microsoft store !
does anyone has an issue the volume became dimmer or no difference after disable/enable spatial after 3.15.523 update.
i hope atomic heart new gameplay reveal
i think minor performance impact, i tested roaming through the different districts of the city
Spiderman Remastered Improved Draw Distances
This method could fix the blurry textures object's on near/mid distances e.g building's etc. not...
thanks i get it, this is why psychonauts 2 less hitches on dx12
how about occasional stutters/hitches from assets streaming when entering new area, does this issue will be fixed with developer side or engine ??
yeah i noticed some brick textures not being loaded at all. idk what happening
yep also we can inject CAS with reshade as well.
i love that dude hopefully he would make another game in the future, kinda sad this industry forcing sharpening at least they should've included...
sorry i've mistaken, i thought has been fixed but still vert- when compare to 16:9, i guess the game still needs uw mod tool on pcgw to fix that .
yep it does, hor+ ultrawide has been fixed since the latest dlc patch on supported resolution e.g 2560x1080, 1440 .etc other than that custom...
did you installed the madvr beta ?? i've a problem with that problem on windows 11. when downgrading to madVR 0.92.17 then everything is fine,...
i've dumped cvars and console command Matrix awakens or probably for UE5 games in the future here : https://pastebin.com/PU5vMhdR
thanks for the info i didn't know before. yeah most indie dev doesn't have graphics engineer programmer right ? to make shaders optimization works...
it seems the async doesn't work w/ maxwell card. why they ditched own engine, ue4 stutter isn't fun at all
Red Dead Redemption 2
God Of War B&W