Tested both, but the latest builds of regular dxvk plus r.CreateShadersOnLoad=1 seem to give better results. Maybe once async patch gets updated...
Basically those, just put in the right config file (usually Engine.ini) [SystemSettings] r.Streaming.PoolSize=6500...
So I have been messing around with several UE games, trying various combinations of .ini settings: dx11, dx12. dxvk, rt and so on, trying to find...
Try finding 3080 12gb at the decent price. That's what I did and sold off 3060ti and I could not be happier. The only downside is the power...
Godawful DLSS sharpening being broken is a blessing, just use CAS via Reshade if you really need everything to be razor sharp.
It's a Christmas Miracle! [IMG] [SPOILER]
I'm pretty sure that everything after r.CreateShadersOnLoad=1 is redundant.
It's possible. Spider-Man allows both in game sharpening and DLSS/FSR one at the same time. In fact that's how the game is set up by default which...
It's kinda both. Epic really should have added PSO gathering when it started being an issue, not three years later after it essentially becomes a...
Yeah, Fallen Order is a case where there is a streaming stutter on every single platform, it's wild it's not only shipped like that, but Respawn...
Yeah, seems like hex edit breaks temporal reconstruction or something, like aufkrawall2 said. With sharpening, it's far less jaggy in motion....
Okay, so I've found a fix for Uncharted with relatively little compromises: Install Reshade, download Gaussian blur and ReVeil shaders. In game...
Temporal stability in this game sucks, no matter of AA method. DLSS is still the best, followed by TAA, and FSR just falls apart in motion. It was...
Good catch, haven't noticed that. This works, thank you. Sanity restored....
Maybe it's like Uncharted and CoD in that you need to wait for compiling shaders to finish, but they don't show you the progress?
Okay, so hex edit does work, but only when applied to u4.exe, not on tll.exe (The Lost Legacy) with I tested earlier, Jesus Christ, why do they...
5.1 already fixed it, you can download latest version of Matrix demo and see for yourself.
Except sharpness bar at 50 does not disable sharpening, when moving the camera you get haloing artifacts, and with values below 50 you get reverse...
This is for spider-man or uncharted? Also, source?
It's caused by forced sharpening, use the mod to disable it and shimmering goes away The real issue is that R* implementation breaks non-ssr...