The first test looks like an anomaly. Since the API call test works roughly like this: int drawcalls = 0 while (frametime < 0.0333333){ //...
The issues seem to be caused by the driver applying wrong or outdated optimizations for the idTech 5 engine. To avoid this, some people recommend...
There is an interesting thread about draw calls over at AnandTech forums. The thread was started to compare draw call performance before Ryzen...
75 degrees should be OK. 270 and 280 should be OK bellow 80 degrees Celsius. Reference 290 are good up until 95 degrees only because they are...
On the Digital Panel settings screen that contains the VSR setting there are some additional options for DVI connections: - Reduce frequency......
Mr. Tsipras, there are some archives misfiled on the Mega folder. It looks like 1046.2 OpenGL zip is in the DX10-11 folder (there are 2 1046.2.zip...
All cards (DirectX 10 and newer) are already supported. The official version should come out today or tomorrow (Windows 10 launch).
I think that having an occasional drop to 30 fps won't be so disastrous (with Freesync), but an average 50 to 60 fps should be the target (of...
http://forums.anandtech.com/showthread.php?t=2250925 Here are some links about the latency problems and the tools you can use to check your...
There appears to be a perceptual threshold at around 43-45 fps, due to the way human eyes operate (roughly double of the 22-23 fps where eyes...
Did you try to see what exactly is holding you back? Is it really CPU utilization, some background processes or a slow HDD? On paper you should...
Your card is not GCN and not very powerful, but general driver improvements should help you a bit. Don't expect miracles, improvements from 14.12...
That recommendation is old, from before 15.7 came out, so is now out of date. Why did you go back to 14.12, drivers that don't have an...
DirectX 12 can be seen as a whole new API (let's call it DirectCore, because Mantle and Vulkan are taken :) ). To classify the existing GPUs,...
Motion blur, in my opinion, can be used effectively in some situations. Racing games, bullet time, dream sequences,... But exaggerated motion blur...
You are absolutely correct that monitor set-up using just OSD settings might not be enough, but it will get you most of the way there. We don't...
I haven't noticed any image quality issues with 15.7. Gameplay improvements should be caused by driver optimizations (improved draw calls being...
I was referring to calibration using monitor OSD settings only. When you set up the monitor properly, you don't really need to use Windows...
Did some testing and motion blur works on 15.7. You just need to strangle the frame rate to below 30 fps. Here's what I used: - RTSS: framerate...
Didn't the latest patch increase graphics effects/reduce performance for most (all) people? Also, wasn't Novigrad a performance problem due to it...