A lot of physics solver are Hardware GPU accelerated in 3D production.
For sure PhysX it's the only one I know made for real-time calculation, but...
You do not. RTTS will limit frames for you!
Just need to find the right Flush and Scanline value
That's True... but i bet that there will be more UE5 games than Physix Enabled games in a few year!
PhysX latest implementations (eg. PhysX 5)...
Leave both OFF. RTTS scanline sync x/2 will also cap your framerate to 30fps with great pacing!
Try it and let me know
I've tried a lot of methods to play at 30 fps.
The best solution I've found, with no stuttering and low latency it's to use RTTS + Scanline Sync...
Unreal Chaos will make physx obsolete:
It seems a way to degrade intentionally performance instead of improving them.
I do not think that they haven't figure out the performance drop...
I'm playing Cyberpunk on an old 970 almost maxed out on a 970 fullHD at rock solid 30fps. (i get about 38-45fps)...When almost all reviews online...
Does it even work with Maxwell?
I've read from the beta2 results for now are a bit unstable.
In some games this works great. But often Nvidia 1/2 sync gives me occasional micro stutters that i do not have with RTTS
My personal method to...
I hope there will be benefits even for regular HDD/SSD
Most time people just do not install games on system main NVME
I'm aware of this. My sentence wasn't so serious
But the core it's true... there is surely some bloatware or old code inside the package
I think than in 561.45 MB of drivers there is more than a few line of bloatware old or useless code XD
3D gaming is dead, unleass VR.
This is really a shame cause the experience in a lot of games it's really immersive!
Is there any prove to this? :mad:
I'm actually playng at Mafia II Remaster, in 4K and with a lot of reshade effects.
I have an ultra smooth 30fps experience with RTSS scanline sync...
Personally I'm skipping on these, I would feel like a step back.
Waiting for official WDDM 2.7
We're still waiting for your 30FPS tips.
We do not forget! :D
Great suggestion Jave to try this combo
This let you have a stable tearline even with higher GPU usage?
Stability wise RTTS for me t's still the overall best choice.
Limiter V3 has less imput lag though.