Found this comment from Vulkan creators. Backward compatibility break in layer loader is intentoional. So patching it each time new loader version...
All that unnecessary mess about patching API version inside layer's JSON seem like some bug inside Vulkan layer loader for me. As far as I see the...
Tried latest CEMU 1.27.1 with current public RTSS beta, see no problems there: [ATTACH]
Too much of DXVK, sorry. I cannot constantly chase for their “improvements”.
All Official Vulkan support has been recently released in Ryujinx emulator, I've seen a few reports claiming that it doesn't work with RTSS at...
Try harder to do it properly, or wait for someone else to guide you step by step and find out where exactly you're mistaking. You’re not the only...
You have the answer, and additional search for SyncDisplay can give you more than detailed info.
It is helper overlay service which is supposed to be running in background WITHOUT disturbing end user with GUI open on each starup. Every single...
SyncDisplay config setting defines target display to be used by scanline sync.
Ask game developers, not me.
That’s not RTSS issue. Search for -allow_third_party_software command line switch for CSGO:...
I've added more useful things to upcoming RTSS beta during past weekend. Probably some of you who actively used RTSS & OverlayEditor know, that...
It is not a case of checking latest beta, process specific RAM/VRAM counters are available in internal HAL of OverlayEditor since the beginning....
Both are a availabls in RTSS, and their naming (“RAM usage” and “RAM usage \ process” make it really hard to misinterpret or misunderstand them....
Microsoft calls it "pagefile usage" themselves. MEMORYSTATUS (winbase.h) - Win32 apps | Microsoft Docs I also used their native naming for...
Both system wide and foreground process specific RAM/VRAM usages are available as independent data sources.
No problem. If you still wish to use deprecated legacy OC scanner on older hardware, MSI Afterburner provides config file switch allowing to force...
On the other hand, it is time to peek into documentation. 4.6.2 uses legacy OC scanner implementation, launched and designed by NV for (and only...
Nope, OC scanner is not what I (or anyone else in sane mind) run on daily basis. I haven't launched it for a year, if not more. At THAT time...
Ask NVIDIA, OC Scanner is their propiertaty technology. Once it reports increasing progress %, it is scanning.