This whole issue seems to originate from the fact that AMD's Ryzen Master application needs HPET forcibly set as the system timer to work...
Get Coreinfo: https://technet.microsoft.com/en-us/sysinternals/cc835722 and unpack it into a folder. Open a command prompt on that folder and...
I think not. :) If AMD is recommending to reviewers to explicitly delete that value, it means that Windows somehow defaulted to set...
Actually, it shouldn't interfere. HPET is provided by the southbridge, so it keeps working independently of individual CPU power states (a...
AMD has stated the following in their docs: These are not the same. There are 3 possible scenarios: HPET enabled in BIOS and...
The features of WDDM 2.1 were already discussed 10 years ago (!) in this WinHEC 2006 presentation: Windows Display Driver Model (WDDM) v2 And...
Try this: WinKey + R -> gpedit.msc Now go to User Configuration -> Administrative Templates -> System -> Driver Installation -> Code signing for...
I've added to the first post some quick instructions on how to get the modded 368.25 running on Win10 x64. I'm interested to know if you guys...
Just tested in WoW using 368.25, seems buttery smooth. :)
Lets gather all fast sync info in one thread. :) Youtube: What is NVIDIA Fast Sync? (article source) This can be currently turned on in...
Good news for Pascal. :)
Correct, the DXGI_SWAP_EFFECT_FLIP_DISCARD enum -- but according to documentation, you can't discard the buffer without first presenting it to the...
Thanks, I guess it's time to another look at that feature in RP then. :D I think even in that case (i.e., a swap chain with...
:) WDM Compositing should be a proper triple-buffering implementation (e.g., as described in http://www.anandtech.com/show/2794/3). I don't...
The easiest way to enable proper triple-buffering in Windows is to play games in windowed borderless mode, with v-sync turned off in-game. What...
That's correct. It basically allows for low-level full system control from a remote admin (out-of-band management). Interesting read: Secrets...
Intel's Management Engine Interface is a very specific interface, which should theoretically not interfere with anything graphics-related:...
Efficiency and Usage are different things. :) When Gauss was a kid, his primary school teacher asked the class to add up all numbers from 1 to...
In summary, DirectX 12 wasn't made to increase performance, but to recover performance, by reducing the bottlenecks that kept GPUs starved - which...
The benefit of async scheduling, multi-core command buffering, etc, is to get a GPU to 100% usage (meaning peak theoretical performance) in a...