No major perf. changes on Vega so I assume that uplift is dedicated only to RDNA1/2 //I mean that optimizations are not applied (/applicable) to...
Yeah, yeah, we got it. "But DLSS, but, but...."
AMD driver supports DX11 mutlithreading and PAL since beginning. It only doesn't supports DCL. Can you please elaborate on what did you mean by that?
Wohooo! Dafuq is going on? [IMG] https://twitter.com/CapFrameX/status/1524336284294168577
Same here, pretty solid driver for me on Vega. No issues experienced so far
Weird, Vega also not listed there but installed and working perfectly fine
Let the meme battle about "Enhanced Sync bug" begin :confused:
o_O I don't understand. Which project translates OpenGL to DX12? //Ohhh, nevermind, my bad. Mesa has D3D12 gallium driver Anyway, Zink is...
Yes, read previous posts
I'm not sure how nvidia's proprietary driver will cooperate with Zink basically written against AMD RADV/Intel ANV open source Vulkan drivers, but...
What are you talking about? At least that bcdedit approach is legit and OS will use it's own timer instead of HPET
On W10 yes (max. supported by OS), for W11 it's 3.0
Wait a sec, you are on some "preview" build, right? I can't find that driver in standard WU catalog
Are you sure about that? Any source?
Nope, EPIC directly stated that TSR has been done from a scratch. I should paste the whole section here before...see below...
Yes, AMD directly cooperated with Epic on Unreal Engine TSR implementation Or are you trying to say that was MS or Sony?
It is digitally signed by MS, so even with secure boot active it can be loaded. [IMG] I think you should check your OS integrity
Sure thing :) Give me a minute... //Done, no issue either [MEDIA]
Let me check //Nope, no OBS recording issues with AMD HEVC encoder used [MEDIA]
Some more info on GPUOpen site GPUOpen - AMD FidelityFX™ Super Resolution (FSR) 2.0