False alarm, no bloom artifacts today :eek:
Zwei II with SGSSAA bit gives me pixelization artifacts on bloom and shadows (?) even with AA fix..
For some weird reason NINJA GAIDEN 3: Razor's Edge from Master Collection is the only game that uses DX9 (other two games use DX11) - so SGSSAA is...
No AA - https://abload.de/img/noaavhkd8.png
In-game FSAA - https://abload.de/img/fsaa68j1k.png
4xSGSSAA 0x000000C1 -...
I'm bumping 2 years old post :p Anything for Psycho?
Even if PCGW page says
I don't know, game does not support save anywhere and i already moved to another level..
I only have similar screenshot with MSAA where you can...
Yes, GPU is always underutilized (maybe its better to cap fps to 30 but i don't bother).
Tom Clancy's Splinter Cell: Conviction
0x000000C1 bit (AA fix enabled otherwise you will get white outlines on foliage and other stuff)
This one is working!
No AA (also software AA off) - https://abload.de/img/553kjk2p.png
8xSGSSAA 0x084012C -...
Alas, none of them work i think, just blurs the image..
No AA (also soft AA off) - https://abload.de/img/553kjk2p.png
Bullet Witch is using D3D9E judging by MSI Afterburner (first time seeing D9E though), so SGSSAA is possible? But which bit?
Here is how it looks...
Maybe DEX using 3d elements or sprites scaling and such things (which are not in The Next Big Thing)
Its 2d game, forcing AA will change nothing.
There is SGSSAA bit for The Wonderful 101 on https://www.pcgamingwiki.com/wiki/The_Wonderful_101:_Remastered#Anti-aliasing_.28AA.29 which is not...
Interesting, i thought that overriding in Antialiasing Mode will do the job but in this game you NEED to disable ingame AA or there will be bug...
I tried Viking: Battle for Asgard 0x004000C1 and it breaks water rendering.
With 4xSGSSAA https://abload.de/img/318wjjmg.png
Or older drivers.
They do not affect water, but AA quality is pretty poor with these bits (if its work at all)