i'm just gonna use MSAA. i really appreciate the help.
awesome, thank you, i didn't know ReShade did that automatically. is there any way to combat the blur conflict with ReShade? all the threads i can...
i am, but afaik they don't do anything to the renderer, the main patch doesn't mention anything like that on its website. i believe i'm just using...
hmmm, that's weird. mine is definitely running in DX9 per Afterburner. might need to max out the game's settings in the launcher to get it to use...
DX9. that flag doesn't seem to work unfortunately.
any way to get some kind of AA working in C&C Renegade? i tried the AA bit which is intended for later SAGE engine games (Renegade runs on the...
any working flags for overwatch? the game's built-in ao is some of the worst i've ever seen.
any flags for the new dx11 renderer in red faction guerrilla?
right click the video track -> switches -> disable resample.
really? because i've tried that, and the smaa didn't work. also, why am i getting such weird performance in bf3? i tested at the beginning of the...
smaa works for you in 64 bit battlefield 4?
the smaa shader doesn't work in 64 bit games. i'm not talking about sweetfx, mate.
THANK YOU my god that was driving me insane. i actually looked over that file at least once and somehow managed to miss that.
is there a working version of smaa for 64 bit games yet?
no memory leak fix it seems :(
wonderful. i'll be patiently waiting.
is the memory leak going to be fixed?