better scaling, yes, so better fps, but stuttering is definitely still there. (circle strafe objects when getting less than 60 fps to see it)
render ahead 2 incurs input delay, so you WILL need triple buffering to offset this if you use that setting.
BF3 defaults to -1 i believe .. and...
yea the stuttering is definitely still there, sad to say. its lessened though.
most exciting thing is that both GPU loads are equal now,...
new beta driver out fixes the stuttering!!
funny how ppl have different drivers that work depending on their gpu. 275.33 did it for me.
going on a few hours now. no stuttering finally. no crashing.
(had the audio loop crash due to realtek audio onboard mobo so i went to best buy...
found a STABLE workaround!!
reverted back to 275.33 WHQL and the stutter is COMPLETELY gone!
of course i lost about 20fps+ by doing this. but...
as i said above, its not just movement, and its not just mouse look. its the combination of them, I.e. "circle strafing" shows the symptom the...
see my video above? 60 to sometimes 85 fps..
and it still exists. its not performance.
made no difference. verified using mouserate.exe
theres a video of HT turned OFF.
makes no difference. :-/
ingame vysnc is terrible and worsens the stuttering exponentially. (i should show you the vids)
nvidia CPL force on vsync is better.. but like...
"it" as in micro stutter irregardless of mouselook OR
"it" as in massive stutter due to movement + mouse movement?
also, 200 series and below...
i just registered to say that out of every forum, nvidia, guru3d, and bf3 to include this one and it's five pages of threads, NOTHING has solved...