That may be, but you need a nuclear power plant to render it at 1440p/144 FPS, which I don't have and I'm not willing to sacrifice framerate for AA.
There's no point using SGSSAA as it provides pretty much the same quality (or lack of thereof) as SMAA, so combing that with downsampling is much...
SGSSAA in Dead Space 3 sux hard. Even at 8x I see crapload of specular aliasing.
I'm not exactly sure what you just wrote, but with VSync the frame rate never exceeds monitor's refresh rate. Frame rate is capped and extra...
Not true. First off, it's FreeSync, not GSync. Secondly, FreeSync was designed to be used with VSync, as it's using it only as a frame limiter.
Maybe. But as I said, setting it to disabled keeps it off permanently.
It does for me. It simply reappears on its own after few days.
It keeps coming back, so the only way is to disable instead of removing it.
So how can I disable it permanently?
I have a small issue. After I delete useplatformclock, it tends to come come back for some reason. Anyone have idea why is that?
You play benchces, or games?
That didn't help me. What did help me was to use NVCP frame limiter. Even RTSS was no good.
All of them I assume. I tried 430.00 and still had it.
But the thing is the game was fine for 2 years. But now it suddenly doesn't work properly. Changing in-game VSync settings and frame limiter does...
Out of nowhere there is frame skipping, you cannot disable VSync or change frame limit. They only way to fix frame skipping is to force Fast Sync....
Sorry for late response. And the answer is yes. You're basically applying sharpening on top of sharpening. And the same goes for AO. Only use one,...
Serious Sam 4 crashes in Vulkan due to nvoglv64.dll. I have no idea is this is bug in drivers or in game or in both. I'm just reporting it.
You have to log in in order to broadcast. It remembers it for a day or two, but then it just logs out on its own and I have to keep logging in...
Per title. And this bug is years old. It's quite shocking that it wasn't fixed during this whole time.