I have lower performance in Fullscreen than in borderless mode i never noticed it until i ran Superposition in both borderless and Fullscreen GPU...
Dumb suggestion but here goes..... can't Nvidia rewrite the driver in a way which the scheduler work on Tensor cores for RTX gpus and CUDA for GTX...
So on that topic too.. Changing the threaded optimization on/off in NVCP may change something or not?
Along with wddm 3.0 & OpenCL 3.0? Or these will stay in development drivers?
So 16 series may get it too?!
On that topic too... I think somehow some dithering is applied when i use RGB limited output. So why not possible/implemented on full RGB output?
That's interesting Where can i find that update? I can't find it anywhere
i guess it's OC + low res monitor (1366x768) if a person is never accustomed to high res..... low res is perfect (actually i do that :v)
Well i am relatively new member here but i take a look here from years ago.... I think no one talks about them due to arguments in the past...
A little Q guys... what's the Vulkan version in this driver?
Working fine Win10 Pro 20H2, GTX 1660 here though
So why doesn't the GPU-Tuning stuff got support for 16 series as they also same architecture as 20 series... or does it use "Ai" for GPU-Tuning?
Looks like it's removed since the 45x.xx drivers released
Driver is fine. performance is better (Placebo?) Some Notes (until now): - HAGS On = GPU usage fluctuating up to 80~100 randomly - DX12_2...