Though the DLSS implementation is buggy right now and doesn't play nicely with all material editor nodes.
Red Orchestra refers to the spy ring that operated in Berlin and in occupied eastern europe during WW 2. Would make no sense to use that for a...
You have misunderstood what the game is. It's not a tactical cover based shooter, it's more akin to Diablo and other games where the stats of your...
I'm not sure who's joking and not anymore.
You don't see tearing in windowed/borderless because the windows desktop composition system forces vsync on for the whole desktop. Freesync didn't...
It has been up to the games devs to use the windows API so that their games would run in borderless windowed mode. I mean, even browsers have...
I don't see why anyone would want a curved monitor, especially if you're playing games with it. 3D projection in games assumes that you have a...
FPS on my end is usually floating above 70. That is with a gtx 970.
With 8 bit colours colour banding is pretty obvious with things like skies in games.
All games do occlusion culling in one way or other. Umbra is just particularly good at it. It does make game optimization easier in a sense: it...
Activision is at fault here...
Activision (or rather the development studio) didn't bother developing a backend for matchmaking that ties together steamworks and UWP (or...
If you count pixel shading as "overhead", sure. It's not what I'd count as overhead though. But anyway: I'd love to own a 4k display if I had a...
Foveated rendering is the name of the feature I think (in case people want to google it): https://www.youtube.com/watch?v=GKR8tM28NnQ
Maybe they are removing some legacy instruction sets/extensions that are required only by older windows versions? Just guessing.
I'm guessing the extra pixel density will do wonders for games with lots of foliage since all foliage detail is pretty much sub-pixel size on...
I guess you don't need AA in games at all with that pixel density? ;)
Spoken liken an ignorant twat. Have you even used the SDK that is freely available?
Bah. The increased pixel density is great as long as apps properly scale UI elements. In games you'd hardly need any anti-aliasing with such high...
What a load of hyperbole. Let me guess, you mainly read Murdoch's papers?