"Resizable BAR is an optional PCI Express interface technology. As you move through a world in a game, GPU memory (VRAM) constantly transfers...
One could argue they have plenty of 3060s in stock from ""bad"" 3080 bins but I'm skeptical.
I assume SAM is coming after January 12, hasn't NVIDIA teased something on their Twitter? Perhaps a new card announcement? [IMG]
[IMG] @DannyD ninjas of the guru3d eh?
Should I delete the old ones? Or just place the new one there?
Uhm, can't even get the new GFE to download.
I downloaded 451.98 specifically to test this extension. It is not there. Download it yourself and test it.
451.98 VK dev lacks VK_EXT_pipeline_creation_cache_control which is need for async compute shaders in some applications... @ManuelG is that meant...
Well, 1. It works on Linux, how am I supposed to know that SMI isn't supposed for GeForce GPUs? 2. Fair enough. Also, is there an issue with...
Does anyone, or even ManuelG have an answer as to why nvidia-smi does not report VRAM Usage per process on Windows as it does on Linux? [IMG]
Having latency issues: [IMG] [IMG]
VK is broken. Also, this is being pushed to Insiders via GFE. [IMG] Wrong date even, what the hell? XD This made me super confuse cause I thought...
I can reproduce RDR's CTD.
GPU Scaling is gone here. Everything else works fine.
I see, it's strange because the overlay works now. Not sure if I somehow fixed it some other way or what...
Thanks for the tip! Found a solution on RenderDoc's guide to Vulkan layers. Linking it here in case someone Googles for something similar...
I am currently testing DXVK on Windows due to claims of increased performance in DX9 titles and such... (which turned out to be true so I'm really...
I suppose they flagged a very specific issue under a whole umbrella.
How the frack did they break VSync? How is that supposed to be a Game-Ready / Stable driver when a major feature doesn't work? Not installing....
Finally!!