These artifacts are only related to game developers.
The developer uses graphical APIs and does not care about the GPU architecture.
If you see a...
This is normal behavior, these artifacts are the choice of game developer to hide the transition between LOD levels.
You can't fix it by changing...
Do you see some artifacts on trees and objects? How exactly do they look weird?
The difference shows that this option works.
This option is not a switch between tile-based and immediate-mode rasterization.
You should see the difference in -...
970/980 - https://www.guru3d.com/files-details/geforce-344-11-whql-driver-download.html
Even if lines don't appear highlighted in Profile Inspector, this does not mean that they are ignored by the driver.
Here's an example with a...
V3 is V1, although there is a slight difference in the additional options.
You can still use V2:
Export profiles in text format
Add this string...
Frame Rate Limiter - 0xF0C0203C
Frame Rate Limiter Mode - Limiter V2 - Force Off [Enables Limiter V1 (Less Input Lag)]
Select "Show unknown settings from NVIDIA predifined profiles" and this line will appear.
Have you checked what the driver's overlay shows?
You must see "FULLSCREEN YES", otherwise the option "-window-mode exclusive" does not...
Get log files -...
Perhaps this is a reason -...
You'll find it in 452.06-desktop-win10-64bit-international-whql\NVWMI\nvWmi.chm
It works, at least for DX9.
Enhance | 8x MSAA
Sample from DirectX 7 SDK.
0x08000041 - for MSAA
0x080000C1 - for SGSSAA, OGSSAA
What do you mean by developers optimization?
There is no info about "Nvidia Quality Upscaling". This setting is not read by the driver.
Perhaps this setting has already been removed the same...
The setting must be read by the driver before the driver can apply it.
Let's try to find this setting in the driver.
We all know that anisotropic...
"Threaded optimization" setting controls the creation of a driver thread for OpenGL applications only.
You can check it yourself