Works with bf4_x86 but not with the 64bit exe and don't use reshade on mp as it's currently not permitted by punkbuster.
Sp and mp 32bit exe works fine but 64bit exe always crashes at startup with MSVCR110.dll error.
Punkbuster is kicking players in bf4 when using reshade,reason is "Multiple Direct3D loaded".Looks like reshade isn't an option for multiplayer...
Was having the MSVCR110.dll error also when trying reshade with PvZ Garden warfare and BF4. I found the problem was rtss overlay needed to be...
Not possible,origin overlay has to be disabled with all methods of applying smaa.
Not working with titanfall on w8.1,log file i get " D3D11CreateDeviceAndSwapChain failed: 00000000887A0004 ! " . Other then that it's working...
Yes that's right and just check in the bottom right hand corner of radeonpro that 32/64bit is enabled.
Use radeonpro with sweetfx 1.4 and if you using rtss 64bit add titanfall to profile list and set "application detection level" to none.
Working with radeonpro/win 8.1 but i had to add rivatuner statistics server 64bit to the compatibility list and tick "Disable API detection" in...
I have renamed ceejay's dll's to sweetfx_dxgi.dll & sweetfx_d3d9.dll but i can't test sweetfx_d3d9.dll as i have no dx9 games installed. Just add...
You can use sweetfx 1.5.1 in win 8.1 by using the "hook_external_wrapper" in efx,just rename ceejay's dxgi.dll to sweetfx.dll then in efx.ini add...
Radeonpro works in windows 8.1 preview with BF4.
So the black screen is only effecting korean monitors? I have the same black screen issue after reboot with a Qnix QX2710 which has a PLS panel.
Got the exact same issue,can enter user password blindly but screen is still black when desktop loads.
I use these cvars in my config and it makes the image very clear,no grain effect at all. r_Sharpening = 0.00 r_HDRGrainAmount = 0.00...
I don't think fraps works with SweetFX but afterburner just check "Enable compatibility with modified runtime libraries" and it will work.
Yes alpha was pointless but the values are definitely blue red yellow with the older version not rgb.I just tested it again just make sure the...
Sweetfx 1.0 tonemap looks to have the same tonemap as fxaa injector. I have only tested this on dx11 and it works fine,replace the current...
To use yellow in tonemap add "#define FogColor float3(2.55, 2.55, 0.00)" and in gamma lift gain 5% yellow would be "#define RGB_Gamma...
SweetFx is working in medal of honor warfighter but the toggle keys seem to randomly stop working or just screenshot works. I have tried changing...