Has anyone used Nvidias new driver level sharpening with AA bits? I think I discovered a bug related to it in Bayonetta when trying to force AA,...
Does the custom dsr tool not work anymore? It never opens when I initialize it.
Have you played with the interlaced rendering mode in Resident Evil 2?
In Dragon Age 2 (DX9), forcing AA causes parts of the options menu to become invisible with no bits, 0x084012C1, and C5. Is there specific bits I...
Been having trouble getting forced aa settings to work with max payne 2, tried the bits in the OP and every other switch around but still doesnt...
Recommended flag for FFXIII?
Why are the QAA driver bits still there when the hardware it was derived for has been put on legacy many years ago?
Does Quincunx Anti Aliasing work at all through NVI? I was curious whether this could be taken advantage of in RPCS3.
[img] Getting that same bug with just 9x DSR
Whoa thanks :D
How do you get DSR beyond 4x?
I don't have motion blur on. In addition to that there's a white line at the borders. The UI definitely looks directly taken from the console...
[img] Using 4xSGSSAA with DSR gives me this.
Well vanquish is out, apparently a deferred render and only has some edge AA implementation.
Must be a bug in my game because it does absolutely nothing.
Anyone figure out what sort of AA NieR Automata is using? There doesn't seem to be any difference between 8x and off.
I understand that part, but OGMSAA + OGSSAA is clearly out of the general area. So there must be something to documented.
Is there any white papers of hybrid sampling to look at?
Thanks, a friend of mine and I were discussing the 12xS mode and how the sample grid would look with the OGMSAA. I was looking for some ss of...
Can someone explain to me how Hybrid Sampling works?