The setting must be read by the driver before the driver can apply it.
Let's try to find this setting in the driver.
We all know that anisotropic...
"Threaded optimization" setting controls the creation of a driver thread for OpenGL applications only.
You can check it yourself
Do you mean "OGL_THREAD_CONTROL_2"?
This setting is additional for "OGL_THREAD_CONTROL" (Threaded optimization) and they both for OpenGL only.
"Maximum pre-rendered frames" setting is not useless and important for latency.
"Threaded optimization" setting useless only for DirectX...
"Threaded optimization" setting from the control panel only works for OpenGL applications.
This setting is useless for F.E.A.R. since it's a...
This setting stores only the value for the control panel.
0x0005F543 - NVCPLAPI_SETTING_LATENCY
Best Performance - 0x00000000
Low Latency -...
To disable in-game postAA:
but the logging feature work only on the debug driver.
0x00666634 — 0x00000000:
0x00666634 — 0x00000001:
To make visible this option in NVCP, add this reg key
Windows Registry Editor Version 5.00...
This is how game developers make transparency these days....
"0x08000000" bit cause glitches in borderless window, so don't use it.
Use a custom resolution 1680x1048 instead of 1680x1050 for UE3 based games...
Does anyone have a Quadro card and can check dithering from nvwmi?
RTSS can't hooks properly this game.
Frame rate limiter from NPI should works, but make sure that BOS.exe and BOS_HR.exe exist in profile....
Try to add this setting - Frame Rate Monitor Control - 0x3C000000 PS_FRAMERATE_MONITOR_CTRL_FPS_60
Something is wrong on your side, for me 0x000000C1 work without issues.
DSR tool may doesn't work if you have inactive entries, remove all entries from...
You still can use "SmoothScalingData" in old format -...