Info Zone - gEngines, Ray Tracing, AI, DLSS, DLAA, DLDSR, TSR, FSR, XeSS, DirectSR and MODS etc.

Discussion in 'Videocards - NVIDIA GeForce' started by OnnA, Sep 22, 2021.

  1. pharma

    pharma Ancient Guru

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    WRT - TW3 Complete Edition Ray Tracing Developer Q&A - Digital Foundry

    Q. Do PC and console RT share the same amount of ray per pixel for RTAO? Also do console and PC versions have the same ‘rays per probe update interval’ for RTGI?

    A: RTAO is fixed resolution on consoles (800x900 checkerboarded), however on PC it is based on the render resolution setting and is not fixed. Our Global Grid settings are on a relatively even keel between PC and consoles. Local grid is a little different, it is less dense on consoles where we use fewer probes and give more space between each. We have lower shading-rays-per-frame on the console local grid, but because of the reduced number of probes it should come out at a similar rays-per-probe. In addition it is worth noting that classification-rays-per-probe is reduced on console.
     
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  2. goma

    goma Active Member

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    Tested 2.5.1 in God of War and RDR2 with the best result so far.
    RDR2 I run for a long test in Saint Denis and I confirm the lowest trails with aerial power lines, and for last (but not the least) they have removed the sharpening by default. Very good.
     
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  3. Stevebutabi

    Stevebutabi Active Member

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    I don't know. Didn't try RDR2 since it's not installed, but God of War has a lot of flickering on fine lines in the distance with 2.5.1.

    2.4.6 still seems like the best one for me to use for both anti-ghosting and temporal stability. A bunch of recent versions don't have the ghosting, but I notice stability issues which are annoying.
     
  4. pharma

    pharma Ancient Guru

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  5. goma

    goma Active Member

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  6. le07

    le07 Member

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    I read a comment on Reddit saying that swapping nvngx_dlss.dll in Control forces the game to use it's native upscaling instead of DLSS, is this true? And are there other games with similar issue?
     
  7. Mega260

    Mega260 Member

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    One of the people working at Nvidia confirmed on reddit that the dlss sharpening is disabled going forward and they will have to use NIS sharpening instead as it's " Superior "
     
  8. AuerX

    AuerX Ancient Guru

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  9. aufkrawall2

    aufkrawall2 Ancient Guru

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    Did some testing in Skyrim SE: With more recent versions like 2.5.1, DLSS Ultra Performance isn't useless anymore. It was basically broken with 2.3.9 (it may look more detailed, but it's actually crazy amounts of aliasing and flicker in motion):
    [​IMG]

    Far less bad with 2.5.1:
    [​IMG]

    FSR 2 UP is way more blurry:
    [​IMG]

    Though with regular Performance setting, I'm not able to capture noteworthy improvements on screenshots vs. 2.3.9.
     
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  10. eightcore

    eightcore Member

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    In LEGO Builders Journey, DLSS Ultra Performance mode seems to be DLAA now after swapping the DLL to 2.5.1!? It generates significantly more GPU load compared to DLSS quality (whilst looking better than DLSS Q).
     

  11. Cave Waverider

    Cave Waverider Ancient Guru

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    Interesting. If that's true, perhaps it'll allow us to use DLAA in games that don't have an option for it. :D
     
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  12. Trunks0

    Trunks0 Maha Guru

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    Link to the article?
     
  13. aufkrawall2

    aufkrawall2 Ancient Guru

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    Yes, only 2.2.11 works in Control after swapping. With other versions, it looks like bilinear scaling. No, it doesn't seem to happen with other games and Control is the exception. Though RotTR and SotTR have other issues with newer versions, but these seem to be the only titles affected as far as we know.

    Btw. narrowed it down to 2.5.1, which is the first version with UP fixed. 2.5.0 was still broken.
     
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  14. pharma

    pharma Ancient Guru

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  15. OnnA

    OnnA Ancient Guru

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  16. Astyanax

    Astyanax Ancient Guru

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    "updated" has more shader aliasing.
     
  17. aufkrawall2

    aufkrawall2 Ancient Guru

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    It has less right to the non-magnified area.
     
  18. Trunks0

    Trunks0 Maha Guru

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    It also glitches the same text as it goes over the B pillar just before they pause it. It's better than before. Which is nice that they show given the video states "keeps getting better". But um... given they never released the previous version for the public for Cyberpunk, kinda of a silly game to use for this.
     
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  19. OnnA

    OnnA Ancient Guru

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    Game will support NVIDIA’s DLSS 3 tech, and will have Ray Tracing support for reflections.

     
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  20. John Eisberg

    John Eisberg Member

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    For modern pc games no need ray-tracing feature.
     

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