Watch Dogs - customOutfits mod

Discussion in 'Game Tweaks and Modifications' started by infiniium, Oct 6, 2015.

  1. patrickgrace

    patrickgrace Guest

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    That's actually what happens to me. It unpacks some files (the number of files unpacked varies everytime I unpack it) and then crashes. I also can't repack those unpacked files.
     
  2. infiniium

    infiniium Guest

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    It's changing the cap modelpart ID to the hair's modelpart ID in the model xml. Or if you already removed the cap then you need to add the hair.

    Oh, and the head needs to be changed as well, the head used with caps has a built in shadow on his forehead: http://i.imgur.com/SyUwcfq.jpg

    head:
    Code:
    <object hash="E93DDFF8">
          <field hash="6816806D" type="BinHex">03</field>
          <field hash="D935FAD9" type="BinHex">4086D007</field>
          <field hash="14088DCA" type="BinHex">D902E528</field>
          <field hash="73CEC34A" type="BinHex">7108E6D3</field>
          <object hash="37CF95BD">
            <field hash="CF1DBEC6" type="BinHex">FFFFFFFF</field>
            <field hash="5177A0C7" type="BinHex">000000000000000000000000</field>
            <field hash="99298BDA" type="BinHex">000000000000000000000000</field>
            <field hash="FC176C73" type="BinHex">0000803F0000803F0000803F</field>
          </object>
        </object>
    hair:
    Code:
    <object hash="E93DDFF8">
          <field hash="6816806D" type="BinHex">03</field>
          <field hash="D935FAD9" type="BinHex">FBBEE69C</field>
          <field hash="14088DCA" type="BinHex">FF</field>
          <field hash="73CEC34A" type="BinHex">FF</field>
          <object hash="37CF95BD">
            <field hash="CF1DBEC6" type="BinHex">FFFFFFFF</field>
            <field hash="5177A0C7" type="BinHex">000000000000000000000000</field>
            <field hash="99298BDA" type="BinHex">000000000000000000000000</field>
            <field hash="FC176C73" type="BinHex">0000803F0000803F0000803F</field>
          </object>
        </object>
     
  3. TheCrasher

    TheCrasher Guest

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    Hey, is it possible to isolate the hair from this npc and put it on aidens variants?:

    [​IMG]
     
  4. infiniium

    infiniium Guest

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    Which NPC is that?
     

  5. TheCrasher

    TheCrasher Guest

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    I don't know really, found it in a screenshot, to me it looks like one of the npc's you can find in Parker square.
     
  6. pityumacy

    pityumacy Guest

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    Hello everyone!

    Can someone remove the hat from 1920's mobster outfit or just help me doing it.
    I am completely new to modding, and I tried to understand the 2nd post, but for example I don't know how to find this outfit in the xml files, and then what exactly should I modify to remove the hat.

    Thanks for any help in advance!
     
  7. pityumacy

    pityumacy Guest

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    Please someone respond!

    I can't unpack graphickit_models.lib, I always get the following error:
    Warning: could not find binary object file definition 'graphickit_models'
    System.Format.Exception: unsupported file version
    Gibbed.Disrupt.FileFormats.BinaryObjectFile.Deseri alize(Stream input)
    Gibbed.Disrupt.ConvertBinaryObject.Program.Main(St ring[] args)

    I had no problems with items.lib and graphickit_parts.lib. I have the XNA framework installed. I even changed the : to _ in the following two lines (just as Infiniium said):
    A_MainCharacters.dlc01_Model_WIP_2014-04-16 16:35:18
    A_MainCharacters.dlc01_Model_WIP_2014-04-16 16:11:41

    Nothing seems to work

    I appriciate any help you could give me!
     
  8. redcomet

    redcomet Guest

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    [​IMG]
    I don't know if you know how to swap model in wd2
    but do u know how to get the correct texture for the shirt and pants?
    because i used the same way to swap all the model parts,but only the hat,shoes and the gun holster are display as the correct texture,yet the shirt and pants are display as wrong texture.

    FYI,http://forum.xentax.com/viewtopic.php?f=10&t=15567&start=60

    this thread contains working extractor and repacker
    plus disastorm has posted the tutorial of how to swap model in wd2
    on page 5
     
  9. infiniium

    infiniium Guest

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    Hey, sorry for not replying sooner. So if you still need the defalt outfit, here's how to do it:

    In items.lib, find Clothing_ULC.Whitehat.xml

    Inside you need to find this line:
    <field name="graphickitmodelModel" type="BinHex">72675A6B</field>

    Just replace the value with: 4AEE6E1D
    This is the model ID of the defalt model.
     
  10. MLGDoge

    MLGDoge Guest

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    can you fix the loose files It's Not Working
     

  11. ramit0

    ramit0 Guest

    hey, could you put a version of the biker without the beard and the cop without the police hat. Its okay if you don't have the time, you've already done so much great work years after this game has lost it life. But if you could i would appreciate it immensely lol, i tried to do it myself with your second post but you and silver are far too advanced for me to keep up lmao. thanks.
     
  12. ramit0

    ramit0 Guest

    hey bro did you ever manage to do this?! I cant even repack the lib. files unfortunately :( if you did it'd be awesome if you could send me your patch file somehow, but if not and anyone else is interested I'd be willing to pay for it lmao. LMK!
     
  13. Vpreparate

    Vpreparate Guest

    Мне нужны все звуки, сторожевые псы ....
    Можешь мне помочь?
    [from steps to devices and surroundings]
     
  14. Magoz

    Magoz Guest

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    Hey i have idea can you please add chopper skin but with helmet wit SayonaraLE?
    This be look cool and ho i can turn 2 mods this mod and live city?
     
  15. Magoz

    Magoz Guest

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    Hey how to the chopper add a helmet who know i just dont know ho to do this?
     

  16. technews

    technews Guest

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    Model / Memory size
    Thank you.
     

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