Dont you think this is the sort of information you should have included before you said you never had any problems ? Cause its why you havent had them.
120GB I feel is a minimum. More than enough for any OS and updates and core applications, along with some games (it'll be borderline enough for most MMORPGS and large games). I've picked up some ADATA 120GB SSDs for $20 each in the past.
It's like the difference between choosing a Trabant or a Moskvitch as your vehicle when travelling across the country.
I did: And you even liked that post. PS You can elaborate why I have not them (problems). Because before 2018 there were no games with problems due to HDDs?
there were you just didn't realize that maybe https://www.purepc.pl/dysk-ssd-dla-gracza-co-daje-gdzie-ten-wzrost-wydajnosci?page=0,5 https://www.purepc.pl/dysk-ssd-dla-gracza-co-daje-gdzie-ten-wzrost-wydajnosci?page=0,6 drop into the market square of novigrad with lots of npcs and observe the difference https://github.com/doitsujin/dxvk/issues/261
Far Cry 3, 4, 5, Crysis 3, Tomb Rider reboot, Wolfenstein reboot, Tom Clancy's Splinter Cell: Blacklist, Tom Clancy's The Division, Sniper Ghost Warrior 1, 2, 3, Deus Ex two last games (Human Revolution has stutters but not because of HDD), Star Wars Battlefront II (2017, campaign), Shadow Warrior reboot (2013 and 2016), Prey - to name a few games from HDD days without a single problem. I have not played The Witcher 3 at that time so can`t answer for that game.
there are problems with streaming game assets even on nvme ssds so reading there are no issues on hdd is surreal.
If you optimize data load in the game engine, can you reduce long loading time like 200sec in some games to only 20sec on HDD?
For all games and for all computers in the world? Or only for some games and for some rigs? I suspect the size of game assets to stream is the key aspect. I play games at 1920x1080 (since my first rig) - maybe game assets are not big for such resolution? PS Also I suspect I was just lucky to not play games with problematic streaming. Which can prove that there is no universal answer to OP question.
You need a game developer to answer that question. We can only assume. If 200 seconds game just reads the data and then immediately starts a session then I doubt you can optimize it. If 200 seconds game reads data and initialize something with that data and there is waiting between reading and initializing then probably code can be rewritten to read portions of data and to initialize without waiting.
maybe it's our pcs not yours and maybe yours runs on russian potato sweat but hearing a hdd has no streaming problems while games exhibit that behavior on ssd's is just shocking.
I think that the thing that people fail to realize is that rpm doesn't actually matter nearly as much as it used to, since the platter density is so high now, that any harddrive over 1-2tb is going to probably be bottle-necked by the sata interface a good chunk of the time, I can only see it really mattering toward the inner part of the platter where speeds drop alot, and if you know what your doing , you can mitigate this for games by dividing it into 2 partitions, and keeping things like games on the outer part of the platter.
Man Ive had 2x 2tb WD Blue that was supposed to be temporary for years now. I also have SSD and NVME and have tried everything modern on at least 2 of the drives... Longer loading times, that's it. Zero stutters or frame drops in RE8, GotG, Doom Eternal, Horizon Zero Dawn... most games hardly have any loading time regardless (its like 5 seconds SSD vs 15 5400rpm in RE8) MSFS really was the only thing Ive noticed that needs faster storage. Also VR subsystems like SteamVR, WMR Portal, etc should be installed on SSD or greater (like stated above).
Not the case unless using at least 3 drive + parity, RAID. I have a WD He18 18TB drive which maxes at under 300MB/s. SATA III has over twice the bandwidth.