There is no homogenization. RTX is a different tech to these upscaling technologies. FSR 2.0, DLSS 2.x, TSR, TAAU and XeSS are all upscaling techniques. Each different and with advantages and disadvantages. Last time I checked, mid 2021, denoising in RTX games is not done in the Tensor units, but rather on Shaders. I don't think it has changed yet. Usually these news are spread fast on the internet. And yes, I agree that DLSS is very important. In fact, I have stated in this forum a couple of times, that DLSS is more important than RTX. But I have to repeat myself again. The difference between TSR and DLSS 2.x is not performance. They are very similar, at this point. The real difference is image quality, with a good advantage for DLSS.
Yeah but Im looking it from the perspective of IQ and performance NOT being mutually exclusive. Set TSR to 200 so it looks as good as DLSS. Half the speed.
Thank you for the comparison! It looks much better but performance suffers quite a lot from it. Well, it's gonna be one of those features available for the next GPUs...
@Horus-Anhur i cna totally package a build with DLSS. For now i just added a menu to adjust options in the demo, and a first person camera.
Is it? It looks like they "just" applied the raytraced reflections that were on the cars bodies' (pics above are not a good showing of this) already to the windows. Is there really that much of a hit?
Here is a comparison of default UE 5.1 AA and DLSS Quality/Balanced/Performance/Ultra perf. The framerate/time are on the right, as you can see the performance and quality of native version is around DLSS Performance: I uploaded the 4K screenshots on google drive as they are 13mb each: https://drive.google.com/drive/folders/1A5ZkEkj6UPT-z4LcVRSRbGNVHAV590Vr?usp=sharing
Well, imagine the worst case scenario with lots of cars waiting for the green light and traffic set at 100%. There is apparently a reason why they decided to apply it only to the cinematic quality.
I just figured that maybe they just had a draw issue with transparencies, and now they fixed it with not much performance loss.
Native is still the standard. And there are still issues with DLSS that have to be fixed. One if motion artifacts, something that nVidia has done great strides to solve in the latest's releases. But nVidia spoke about it's plans for future DLSS versions, and to solve other issues. For example, today DLSS does not upscale reflated images, nor does it upscales alpha textures and effects. So DLSS is just going to kept getting better and better.
Its only standard because no cards have tensor cores in them outside of 2000/3000 cards. The real comparison is "native" to DLSS ultra performance, when using 4k. Which has tradeoffs in shadows (worse, for now) and texture quality (mostly equal or better)... it offers 30 percent more performance while looking almost the same.
Do you realize that DLSS Ultra Performance is 33.34% of native resolution? That's 720p upscaled to 2160p. It does not look similar to native, not even when standing still. And it looks much worse than native in movement. Also, DLSS Ultra Performance will increase performance by more than double. Texture quality doesn't matter much, if the correct MipMap bias is used. But other stuff will look worse, because DLSS can't upscale certain effects, like reflections, alpha textures, volumetric fogs, etc.
But it... does? What are you getting at? DLSS was able to play Control at 128x72. Dont forget that. *I mean its a 30 percent increase. It has always been in that area with UE5 since at least June...
And it looks like crap. You have been watching too much of Alex Battaglia's nonsense. I have an RTX card and have used DLSS in many games. Anything below DLSS Quality looks worse than native. And in movement, even DLSS quality looks worse than native.
??? I am explicitly referring to UE5... You just have to look at the pictures? I do not understand what you are getting at. *at 4k, all of those are going to drop below 60, except DLSS performance. Does that help? **actually I think I might get this. Cmon dude really?