Unreal Engine 5 revealed

Discussion in 'Games, Gaming & Game-demos' started by XenthorX, May 13, 2020.

  1. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,729
    Likes Received:
    10,815
    GPU:
    RX 6800 XT
    There is no homogenization. RTX is a different tech to these upscaling technologies.
    FSR 2.0, DLSS 2.x, TSR, TAAU and XeSS are all upscaling techniques. Each different and with advantages and disadvantages.

    Last time I checked, mid 2021, denoising in RTX games is not done in the Tensor units, but rather on Shaders.
    I don't think it has changed yet. Usually these news are spread fast on the internet.

    And yes, I agree that DLSS is very important. In fact, I have stated in this forum a couple of times, that DLSS is more important than RTX.
    But I have to repeat myself again. The difference between TSR and DLSS 2.x is not performance. They are very similar, at this point.
    The real difference is image quality, with a good advantage for DLSS.
     
  2. TimmyP

    TimmyP Guest

    Messages:
    1,398
    Likes Received:
    250
    GPU:
    RTX 3070
    Yeah but Im looking it from the perspective of IQ and performance NOT being mutually exclusive.

    Set TSR to 200 so it looks as good as DLSS. Half the speed.
     
  3. XenthorX

    XenthorX Ancient Guru

    Messages:
    5,059
    Likes Received:
    3,435
    GPU:
    MSI 4090 Suprim X
    @sertopico Reflection quality comparison between 5.0 and 5.1 for the cinematic quality:
    5.0
    11.jpg

    5.1
    22.jpg
     
    Undying, Spets, fantaskarsef and 3 others like this.
  4. sertopico

    sertopico Maha Guru

    Messages:
    1,444
    Likes Received:
    374
    GPU:
    Palit Gamerock 4090
    Thank you for the comparison! It looks much better but performance suffers quite a lot from it. Well, it's gonna be one of those features available for the next GPUs... :)
     

  5. sertopico

    sertopico Maha Guru

    Messages:
    1,444
    Likes Received:
    374
    GPU:
    Palit Gamerock 4090
    Amazing. I could breathe all that CO2 from the monitor. :D
     
    XenthorX likes this.
  6. XenthorX

    XenthorX Ancient Guru

    Messages:
    5,059
    Likes Received:
    3,435
    GPU:
    MSI 4090 Suprim X
    @Horus-Anhur i cna totally package a build with DLSS. For now i just added a menu to adjust options in the demo, and a first person camera.
     
  7. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,729
    Likes Received:
    10,815
    GPU:
    RX 6800 XT
    You are the man. ;)
     
    XenthorX likes this.
  8. TimmyP

    TimmyP Guest

    Messages:
    1,398
    Likes Received:
    250
    GPU:
    RTX 3070
    Is it? It looks like they "just" applied the raytraced reflections that were on the cars bodies' (pics above are not a good showing of this) already to the windows. Is there really that much of a hit?
     
  9. XenthorX

    XenthorX Ancient Guru

    Messages:
    5,059
    Likes Received:
    3,435
    GPU:
    MSI 4090 Suprim X
    Spets, TimmyP and Horus-Anhur like this.
  10. TimmyP

    TimmyP Guest

    Messages:
    1,398
    Likes Received:
    250
    GPU:
    RTX 3070
    Heh what does native mean anymore if DLSS quality looks\performs the best?
     

  11. sertopico

    sertopico Maha Guru

    Messages:
    1,444
    Likes Received:
    374
    GPU:
    Palit Gamerock 4090
    Well, imagine the worst case scenario with lots of cars waiting for the green light and traffic set at 100%. There is apparently a reason why they decided to apply it only to the cinematic quality. :D
     
    TimmyP likes this.
  12. TimmyP

    TimmyP Guest

    Messages:
    1,398
    Likes Received:
    250
    GPU:
    RTX 3070
    I just figured that maybe they just had a draw issue with transparencies, and now they fixed it with not much performance loss.
     
  13. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,729
    Likes Received:
    10,815
    GPU:
    RX 6800 XT
    Native is still the standard.
    And there are still issues with DLSS that have to be fixed. One if motion artifacts, something that nVidia has done great strides to solve in the latest's releases.
    But nVidia spoke about it's plans for future DLSS versions, and to solve other issues.
    For example, today DLSS does not upscale reflated images, nor does it upscales alpha textures and effects.
    So DLSS is just going to kept getting better and better.
     
  14. sertopico

    sertopico Maha Guru

    Messages:
    1,444
    Likes Received:
    374
    GPU:
    Palit Gamerock 4090
    I don't know honestly, maybe the rendering distance of these reflections is excessively high?
     
  15. TimmyP

    TimmyP Guest

    Messages:
    1,398
    Likes Received:
    250
    GPU:
    RTX 3070
    Its only standard because no cards have tensor cores in them outside of 2000/3000 cards.

    The real comparison is "native" to DLSS ultra performance, when using 4k. Which has tradeoffs in shadows (worse, for now) and texture quality (mostly equal or better)... it offers 30 percent more performance while looking almost the same.
     

  16. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,729
    Likes Received:
    10,815
    GPU:
    RX 6800 XT
    Do you realize that DLSS Ultra Performance is 33.34% of native resolution? That's 720p upscaled to 2160p.
    It does not look similar to native, not even when standing still. And it looks much worse than native in movement.
    Also, DLSS Ultra Performance will increase performance by more than double.

    Texture quality doesn't matter much, if the correct MipMap bias is used.
    But other stuff will look worse, because DLSS can't upscale certain effects, like reflections, alpha textures, volumetric fogs, etc.
     
  17. TimmyP

    TimmyP Guest

    Messages:
    1,398
    Likes Received:
    250
    GPU:
    RTX 3070
    But it... does? What are you getting at? DLSS was able to play Control at 128x72. Dont forget that.

    *I mean its a 30 percent increase. It has always been in that area with UE5 since at least June...
     
  18. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,729
    Likes Received:
    10,815
    GPU:
    RX 6800 XT
    And it looks like crap. You have been watching too much of Alex Battaglia's nonsense.
    I have an RTX card and have used DLSS in many games. Anything below DLSS Quality looks worse than native.
    And in movement, even DLSS quality looks worse than native.
     
  19. TimmyP

    TimmyP Guest

    Messages:
    1,398
    Likes Received:
    250
    GPU:
    RTX 3070
    ??? I am explicitly referring to UE5... You just have to look at the pictures? I do not understand what you are getting at.

    *at 4k, all of those are going to drop below 60, except DLSS performance. Does that help?

    **actually I think I might get this. Cmon dude really?
     
    Last edited: Apr 19, 2022
  20. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,729
    Likes Received:
    10,815
    GPU:
    RX 6800 XT
    We were talking about image quality.
    Now you are talking about 60 fps?
     

Share This Page