Requesting RTSS to add a basic Framecounter to the OSD monitoring graphs that updates by 1 every game frame. Some of the possible use cases could be: manually inspecting your recordings frame-by-frame to detect frame drops, calculating the duration of in-game actions with ease, or maybe even acting as an accurate timer for "speedruns". Such a function would benefit the most from being implemented into software that hooks into pretty much every game and graphic API, such as RTSS, MangoHud, Bandicam and the likes. There's only 2 specific programs capable of achieving this already that I'm aware of: libTAS https://giant.gfycat.com/DeterminedEmotionalHuia.webm RenderDoc https://giant.gfycat.com/OptimalBronzeJackal.webm libTAS has little compatibility with anything and is Linux-only. RenderDoc is multi-platform but it doesn't really work on anything older than DX11. And both can get pretty clunky to work with. RTSS already counts frames internally to an extent, so I assume it shouldn't be too much work to "expose" it for the user.
heey MangoHud now has it https://github.com/flightlessmango/MangoHud/commit/bac50e42d59921db531d66cad1fb366814a47232
RTSS already has 32-bit total frame counter for benchmark session since the very first version. It is autoincremented on each frame during benchmarking session and reset to 0 on restarting it (i.e. when you press "Start benchmark" hotkey). It is accessible via shared memory interface and stored into dwStatFrameCount field. You may use RTSS SDK to access this counter from your software or create your own client to display it into OSD. RTSSSharedMemorySample sample code demonstrates everything you need to implement it. I could add some special hypertext tag (e.g. <FC>) to natively display this frame counter via hypertext, but I cannot promise that it will happen soon. Currently I'm far from anything related to development. I live on RU/UA border, extremely close to Mariupol and things having place here leave no energy to code anything at the moment, sorry.
well damn... stay safe I don't wanna jinx it but do you have a plan to release the source code of RTSS in case something bad happens to you? The project has had a huge impact and it would be a shame to see it abandoned
That is an absolutely unbelievable comment! You should have ended it with your "well damn,,, stay safe.", instead you continue with gimme, I utilize the software for MY entertainment after all!!! What a selfish comment!!
Yes, only way to take the second half of that comment was "selfish". I am not sure where you presume to ask if Unwinder has process in place to continue his work? His business is just that, his! You once again come across as selfish and now also arrogant! You presume a problem, unbelievable!