they must be using a purely screenspace lighting and shadow system instead of baking and casting precalculated shadows Caching perhaps? I'd only be concerned if it does so to the point that pageout begins happening.
I'm talking at the end of 3+ hour straight sessions, with reduced pop-in enabled. I'm not short on vram or ram, but it does affect how the game runs at the end of those long sessions. A quick restart and fps is 3-5 higher aswell.
Phazdelta: Interesting that Vulkan uses more wattage than DX11, but yes, there is definitely a performance difference. Have any (2000+3000) Nvidia users got better performance with Vulkan vs DX11?
It does so because he is cpu limited with dx11... aka much lower gpu load... it will use the same amount of watt with either API at full load... And no, nvidia users dont get better performance with vulkan - the reason he gets better performance with vulkan is because amd has alot of cpu overhead with dx11. Nvidia doesnt have that issue.
It does seem baked, but im not sure what technique they are using. Regardless, makes perfect sense that they made it mostly gpu dependant, as the super weak cpu of ps4 would have suffered otherwise.
I think amd gpus are still cpu limited due dx11 driver overhead. Ryzen 3600 didnt bottleneck any nvidia gpu while it did bottleneck most amd gpus. Gpu.ru test.
C'mon, it's a game originally from a console with only 8gb of memory, of that only 5.5gb really available to games. 16gb should be plenty for this game...
Just got into a Tyr's temple and framerate just plummets. Had use an fsr to make it playable. I heard people are talking its the most demanding section of the game...
Borderlands 3 and CoD warzone and now God of War would disagree. Also i know its a silly statement but you cant even start something like star citizen without 32gb ram.
I don't know about Star Citizen, but Warzone and Borderlands 3 are fine with 16GB. You only need more than 16GB if you're running apps in the background while playing.
The "Out of Memory" error is different to the memory leak. "Out of Memory" stops the game from even booting That doesn't seem right, do you have the shadow cache settings on or off? https://imgur.com/BFJjfwU https://imgur.com/AFlJ4ht https://imgur.com/vsDLi0Y those are from a plunder while levelling guns, 3rd or 4th match. I know i'm right under the limit but I don't have any of the fps drops you'd get from running out of vram or any blurred textures etc
Just got the large lake area in the boat.... oh boy fps plummets from a locked 120fps (vsync'd) to 58-65fps in parts!!!!! That area is a massive hog. Looking into the distance from any side of the map tanks GPU usage to 60% and CPU usage hits around 30% (CPU usage is normally around 15-20% for this game). Here is a screenshot at a certain corner of the map, if you look into the centre of the map the fps plummets. The game is not culling distant obstructed objects correctly. Toggling FSR to UQ does nothing, this is a CPU bottleneck (I have a 5900X too). The game simply doesn't cull objects that are not in view so in this screenshot you can't see much but the game is still drawing everything behind the rocks in front of me. Behind me is the edge of the map. Also, the game has a massive memory leak with VRAM. I was upto 16.2GB VRAM usage and 13.2GB RAM usage. The game doesn't seem to flush GPU memory it seems.
The cpu bottleneck issue is specific to amd gpu's though - Dx11 cpu overhead. You could probably gain alot from using the vulkan workaround posted in this thread.
Same problem with DX11 just use DXVK you can hold 60fps most of time the game need to be fixed i stopped playing it