HALO - NEW PATCH v1.03

Discussion in 'Games, Gaming & Game-demos' started by Saeid, Dec 11, 2003.

  1. Saeid

    Saeid Ancient Guru

    Messages:
    2,070
    Likes Received:
    0
    GPU:
    Connect3D X800 PCI-Express 256MB
    Ok Bungie has released a new patch for Halo.
    Its around 4.4mb and last time i checked the support page of halo wasnt updated.

    So heres a DIRECT Link:
    http://download.microsoft.com/download/5/b/5/5b58bd13-74b4-4337-8e6c-940820c84e87/patch1.0-1.03.exe

    Here's a list of updates:
    Halo PC 1.03

    Halo PC 1.03 is our first update to address some of the most important issues that have arisen since the game was released. Our goal with this patch was to 1) improve the quality of the online experience for gamers and 2) address the most frequent issues gamers run into. This update is also our first opportunity to improve our networking architecture with some of our learnings from our hours of online play. Here is a summary of what's new in Halo PC 1.03.

    Note:All updates to the Halo Dedicated Server are documented in the Halo Dedicated Server Readme file, which is available here: Halo Dedicated Server 1.03 Readme

    Improving the Quality of the Online Experience for Gamers

    Addressing Team Killing
    Servers now have a complete team killing / banning system that should
    significantly reduce team killing online. The concept is simple: team-kill a number of time and you will automatically be banned from the server for a period of time set by the server administrator. Because team kills can be accidental, the concept of grief also exists: following a team-kill, if you don't team-kill again for a period of time, you are forgiven for your team-kill. These settings are customizable by the server administrator(s) using server console commands.

    In addition to the system above, players are no longer penalized for being killed by someone on their team and respawn time penalty for a team-killer is multiplied by the number of teammates he killed, rapidly leading to very long respawn times for team killers.

    Improving the Quality of the Online Experience
    We've made a number of updates and bug fixes to our networking architecture, the most important one being specifically in how we transfer / predict player's movement / position as well as the action of reloading your weapon. While going into the details of these changes is beyond the scope of this document, the result should be a smoother online game experience across the variety of connections to the Internet.

    We made the following changes to our user interface:
    * Servers name now supports 65 characters for dedicated servers and 32 characters for client-hosted servers and now accepts an extended character set.
    * Chat text length has been extended to 64 characters
    * In-game scoreboard now displays every client's ping
    * In-game scoreboard now displays your # of assists
    * Server port numbers are displayed accurately throughout their range

    Additional Online Multiplayer New Features:

    * Teams are now persisted for the next game when map cycling occurs
    * Map Reset: It's now possible to restart the current game without requiring the server to map cycle.
    * Assault: We now have a timer to keep track of how much time is left to your offense / defense round
    * Assault: Alongside this timer, we also have an "Offense" and "Deffense" indicator to quickly inform you of your role

    Addressing the Most Frequent Issues Experienced by Gamers

    Many users have reported problems with Halo PC when using 3rd party software to force the refresh rate of their monitor. We have changed how we handle this situation in our code to seamlessly fall back to the forced refresh rate.

    A significant number of reported game crashes are related to an external library called keystone.dll. We have updated this library to address the most common failures. These crashes would usually occur when changing screen resolution, when starting or quitting Halo PC, when chatting in a multiplayer game or when using ALT-TAB to minimize Halo PC and return to Windows.

    Additional Bug Fixes

    * Halo can now be bound to a specific IP address using the -ip command line argument. (facilitating multiple NIC support for Halo Dedicated Servers)
    * Halo can now read/write data files to a user specified folder using the -path command line argument. This is particularly useful for Halo Dedicated Servers but also be be used for users whose "My Documents" folder is remapped to a UNC path. It is an advanced option and using it will force you to manually move saved games and multiplayer gametypes.
    * Online Multiplayer: Telefrag message is now appropriately replicated.
    * Online Multiplayer: Minor fixes to switching teams in kill-in-order games (scorew will now remain accurate)
    * Online Multiplayer: Minor fixes to the end of the game state (new players now have to wait for the game to be restarted before being admitted to the server)
    * Online Multiplayer: Fix for clients flashlight states when joining games
    * Online Multiplayer: Vechicles won't respawn if they have a projectile (such as a plasma grenade) attached to them. They will wait for the projectile to be removed.
    * Online Multiplayer: Minor fixes to using teleports for high-latency connections
    * Sound: Fix for cinematic dialog being cut out on certain cards when enabling Audio Hardware Acceleration in the Audio Settings.


    Saeid. :D
     
    Last edited: Dec 12, 2003
  2. DmZ

    DmZ Master Guru

    Messages:
    612
    Likes Received:
    0
    GPU:
    BFG GTX 260@285 Speeds
    Funny how this patch comes out NOW... Only a few weeks before the big CPL/Nvidia/MS Halo Tournament at the Winter CPL 2003... :rolleyes:
     
  3. CVND

    CVND Master Guru

    Messages:
    803
    Likes Received:
    0
    GPU:
    BFG 6800 GT OC Modded with NV5
    but they dint fix the AA problem :( but well the gaem still rocks and they fix the sound hardware acelerator
    yahoooo
    now i can use it find
     
  4. WolfensteinAR

    WolfensteinAR Active Member

    Messages:
    96
    Likes Received:
    0
    GPU:
    nVidia 512MB Quadro 3500M
    They still need to fix the FPS issues.....looks like a huge renderer overhaul IMO.
     

  5. stealthmaker

    stealthmaker Guest

    Messages:
    1,703
    Likes Received:
    0
    GPU:
    PowerColor ATI 5770 1GB
    i didnt like the game.. its tooo linear.. and kindda boring
     
  6. DmZ

    DmZ Master Guru

    Messages:
    612
    Likes Received:
    0
    GPU:
    BFG GTX 260@285 Speeds
    I agree.

    The game, visually and gameplay-wise isn't that special.

    If it had been released on the PC first like was originally intended or at least at the same time as the XBox version -- Two years ago -- It would have been a decent game (depending on the pirce).

    The fact is it was released just to late in terms of the evolution of FPShooters and really does look like something "outdated" in every sense of the word... And the fact it doesn't run well for a lot of people is just icing on the cake that is hurting it as a whole.

    BTW... I think it's hilarious how Angel Munoz and his ego are trying to make yet another mountain out of a mole hill to promote PC Gaming as "the next mainstream sport". Pluuhheeezzzze.

    I don't think ESPN or FOX -- which is what the CPL's ultimate goals are whether they say it or not -- Is to be able to sell broadcast rights to LAN tournaments. Yeah. Right.

    Like anybody over the age of say 18 is going to be interested in watching a bunch of kids sit at PCs clicking away at each other. Oh, yes. The ratings will be out the superbowl - LOL.

    (P.S. - I have nothing against Angel Munoz or the CPL personally... But talk about a waste of time when there are far MORE pressing issues in the world).
     
  7. Shataan

    Shataan Maha Guru

    Messages:
    1,407
    Likes Received:
    222
    GPU:
    Gigabyte RTX 4090ti
    "i didnt like the game.. its tooo linear.. and kindda boring
    --------------------------------------------------------------------------------



    I agree.

    The game, visually and gameplay-wise isn't that special."


    agreed as well.
     

Share This Page