Nvidia shows signs ...

Discussion in 'Videocards - NVIDIA GeForce' started by pharma, Sep 17, 2018.

  1. pharma

    pharma Ancient Guru

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    Forza Horizon 5 Uses Audio Ray Tracing To Make "The World Feel Alive" | SegmentNext
    July 13, 2021

     
    Last edited: Jul 14, 2021
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  2. Astyanax

    Astyanax Ancient Guru

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  3. Noisiv

    Noisiv Ancient Guru

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    No.

    It's not very readable on Default and Guru3D Blue theme.
    On Dark it's not readable at all. :eek:
     
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  4. fantaskarsef

    fantaskarsef Ancient Guru

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    Heh, I changed to dark theme just to know what you guys are talking about, and you're so right, can't get around the dark theme at all :confused:
     
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  5. pharma

    pharma Ancient Guru

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    I'll remove the formatting. Actually it does become readable it you highlight the text using the mouse.

    Edit: Removed formatting for last 3 pages. :oops:
     
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  6. Astyanax

    Astyanax Ancient Guru

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    Thanks :D
     
  7. Spets

    Spets Guest

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    DLSS vs FSR vs Native in Marvel's Avengers
    [​IMG]

    [​IMG]

    [​IMG]
     
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  8. Maddness

    Maddness Ancient Guru

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    DLSS looks by far the best quality in those images. How's it in motion.
     
  9. alanm

    alanm Ancient Guru

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  10. pharma

    pharma Ancient Guru

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    Should be more comparison reviews out over the weekend.
     

  11. Spets

    Spets Guest

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    NVIDIA DLSS SDK is now available for all developers with Linux support

    NVIDIA DLSS SDK Now Available for All Developers with Linux Support, Unreal Engine 5 Plugin and New Customizable Options

    Today, NVIDIA has made Deep Learning Super Sampling (DLSS) easier and more flexible than ever for developers to access and integrate in their games. The latest DLSS SDK update (version 2.2.1) enables new user customizable options, delivers Linux support and streamlines access.

    NVIDIA DLSS technology has already been adopted and implemented in over 60 games, including the biggest gaming franchises such as Cyberpunk, Call of Duty, DOOM, Fortnite, LEGO, Minecraft, Rainbow Six, and Red Dead Redemption, with support coming soon for Battlefield 2042. DLSS uses the power of RTX Tensor Cores to boost game frame rates through an advanced deep learning temporal super resolution algorithm.

    New User & Developer Customizable Options

    This DLSS update offers new options to developers during the integration process. A new sharpening slider allows users to make an image sharper or softer based on their own personal preferences. DLSS Auto Mode enables optimal image quality for a particular resolution. For resolutions at or under 1440P, DLSS Auto is set to Quality, 4K set to Performance, and 8K set to Ultra Performance. Lastly, an auto-exposure option offers an automatic way to calculate exposure values for developers. This option can potentially improve the image quality of low-contrast scenes.

    Linux Support Available Now

    Last month, NVIDIA added DLSS support for Vulkan API games on Proton, enabling Linux gamers to boost frame rates on Proton-supported titles such as DOOM Eternal, No Man’s Sky, and Wolfenstein: Youngblood. Today, the NVIDIA DLSS SDK is adding support for games running natively on Linux with x86. We are also announcing DLSS support for ARM-based platforms.

    Easier Access for Developers

    Accessing the DLSS SDK is now easier than ever — no application required! Simply download the DLSS SDK 2.2.1 directly from the NVIDIA Developer website, access the Unreal Engine 5 and 4.26 plugin from the marketplace, or utilize DLSS natively in Unity 2021.2 beta.

    by Ike Nnoli, NVIDIA

     
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  12. Spets

    Spets Guest

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    Arm Is RTX ON! World’s Most Widely Used CPU Architecture Meets Real-Time Ray Tracing, DLSS

    A pair of new demos running GeForce RTX technologies on the Arm platform unveiled by NVIDIA today show how advanced graphics can be extended to a broader, more power-efficient set of devices.

    The two demos, shown at this week’s Game Developers Conference, included Wolfenstein: Youngblood from Bethesda Softworks and MachineGames, as well as The Bistro from the Open Research Content Archive running in real time on a MediaTek Arm platform with ray-traced graphics.

    RTX has redefined the industry. We’re now investing in new platforms where we can deploy advanced graphics so gamers have more choice. The performance and energy efficiency of ARM CPUs with NVIDIA technologies can open an entirely new class of PCs.

    “RTX is the most groundbreaking technology to come to PC gaming in the last two decades,” said PC Tseng, general manager of MediaTek’s Intelligent Multimedia Business Unit.“MediaTek and NVIDIA are laying the foundation for a new category of Arm-based high-performance PCs.”

    RTX on Arm in Action

    Showing the potential for NVIDIA RTX on Arm, developer Machine Games packed the Wolfenstein: Youngblood demo with beautiful, ray-traced reflections, all accelerated by NVIDIA DLSS, which uses GPU-accelerated deep-learning algorithms to boost frame rates.



    NVIDIA also showed how RTX can enhance the The Bistro demo, which portrays a detailed, ray-traced urban scene in France, while running on an Arm-based system.

    Both were demonstrated on an NVIDIA GeForce RTX 3060 GPU paired with a MediaTek Kompanio 1200 Arm processor. Wolfenstein: Youngblood uses the idTech game engine made by id Software, while The Bistro uses NVIDIA’s sample framework.

    The demos are made possible by NVIDIA extending support for its software development kits for implementing five key NVIDIA RTX technologies to Arm and Linux.

    They include:

    • Deep Learning Super Sampling (DLSS), which uses AI to boost frame rates and generate beautiful, sharp images for games
    • RTX Direct Illumination (RTXDI), which lets developers add dynamic lighting to their gaming environments
    • RTX Global Illumination (RTXGI), which helps recreate the way light bounces around in real-world environments
    • NVIDIA Optix AI-Acceleration Denoiser (NRD), which uses AI to render high-fidelity images faster
    • RTX Memory Utility (RTXMU), which optimizes the way applications use graphics memory
    The Potential for RTX on ARM

    GeForce RTX technologies — including GPU-accelerated ray tracing, NVIDIA DLSS and other AI-powered innovations — have made a significant impact on real-time graphics since their introduction in 2018.

    The world’s leading publishers have used NVIDIA RTX technologies to set apart their top franchises. RTX technologies are now available in an all-star list of gaming franchises, including Battlefield, Call of Duty, Cyberpunk, DEATH STRANDING, Doom, Final Fantasy, Fortnite, LEGO, Minecraft, Quake, Rainbow Six, Red Dead Redemption, Rust, Tomb Raider, Watch Dogs and Wolfenstein.

    The news garnered widespread industry support.

    • “NVIDIA extending RTX support to Arm and Linux has the potential to benefit games and industries such as automotive, where leading manufacturers use Unreal Engine not only for design visualization but also for digital cockpits and infotainment” said Nick Penwarden, vice president of engineering, Epic Games. “We always welcome powerful features and SDKs that can be leveraged across many platforms.”
    • “Wolfenstein: Youngblood is the first RTX PC game to be shown on an Arm-based system, a testament to the flexibility, power and optimized nature of the iD Tech engine,” said Machinegames CTO Jim Kjellin. “An iD Tech-based game running on an Arm CPU with ray tracing enabled is a significant step in a journey that will result in many more gaming platforms being available to all game developers.”
    • “RTX support for Arm and Linux opens up new opportunities for game developers to provide more immersive experiences on a wider variety of platforms,” said Mathieu Muller, senior technical product manager of high-end graphics at Unity. “With GeForce RTX’s cutting-edge graphics features, Unity developers targeting Arm platforms will have more tools in their toolbox to create with.”
    The RTXDI, NRD and RTXMU SDKs for Arm with Linux and Chromium are available now. RTXGI and DLSS will be coming soon. For more information, contact NVIDIA’s developer relations team or visit www.https://developer.nvidia.com.

    by BRIAN BURKE, NVIDIA
     
  13. pharma

    pharma Ancient Guru

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  14. pharma

    pharma Ancient Guru

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    The DLSS SDK released by Nvidia allows you to view and adjust debug values for DLSS in DLSS 2.X games : nvidia (reddit.com)


     
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  15. pharma

    pharma Ancient Guru

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    Escape from Naraka Out Today, Features RTXGI and NVIDIA DLSS Support (2x Performance at 4K) (wccftech.com)
     
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  16. Spets

    Spets Guest

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    Last edited: Jul 30, 2021
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  17. Spets

    Spets Guest

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  18. aufkrawall2

    aufkrawall2 Ancient Guru

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    Unfortuantely not true, 2.2.11 still shows severe trailing vs. 2.2.6 in Doom Eternal (and I find the performance of 2.2.6 to be ~the same as of other versions).
    Nvidia should really have a closer look at this.
     
  19. pharma

    pharma Ancient Guru

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  20. pharma

    pharma Ancient Guru

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    August 14, 2021

     
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